Homebrew Gridlauncher 2.0

  • Thread starter Thread starter NightScript
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This might come back cause I'm bored and why not.

I think I found the fix for Rosalina. However, it might require a seperate boot.3dsx file because the codebases (not sure if this is the right word to use) are completely different.
Would you guys like that or no?
I really want this project revived. I like the grid launcher in menuhax, a9lh era very much. And the new-hbmenu lacks customization options, uses bottom screen space inefficiently, and haven't been updated for years.
 
This might come back cause I'm bored and why not.

I think I found the fix for Rosalina. However, it might require a seperate boot.3dsx file because the codebases (not sure if this is the right word to use) are completely different.
Would you guys like that or no?
Im super late to this but, any updates? The hbmenu sucks and i loved using this when it was around.
 
Hello! First sorry for the little necrobump, but for anyone still interested in using this launcher nowadays, I’ve got some good news :D
I got bored and decided to try bringing it back to life on Rosalina CFW. After some long, tiring days and many annoying ARM11 exceptions, it finally boots!
Some things like homebrew launching, home menu titles, and 3dsx grid rendering are still a bit broken, but I’ll keep working on it and fixing things, and if everything goes well (it will this time) I will release it in another post with the source code! :yay3ds: Anyway, I’m really tired at the moment of posting this, so see you all soon!
 

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