If you cloned the git repo you can usesorry for the noob questions, but how do I build arm7 specifically? When I run make in the arm7 folder all it does is link the .elf
git checkout dldi_back_to_arm7
Nice that you got it working! It's almost certain that I'm getting an IS-NITRO-EMULATOR now, so hopefully it is gonna help me a lot with fixing those bugs. With it I'll be able to debug gbarunner2 on real hardware, put code and data breakpoints and see the memory. Then I can compare stuff to values in no$gba running the gba games for example.thanks, I managed to get the arm7 version working on my r4i gold. It is very slow however.
I also got both versions working on my DSTWO+, and definitely the arm9 version runs a lot smoother! Metroid Zero mission ran at full speed until it froze!
Also I tried uncommenting the scale & mask line in main.cpp but it seems to break both versions right now, I get some weird white flickering screens.
Can't wait to see how this develops, keep up the good work!
Nice that you got it working! It's almost certain that I'm getting an IS-NITRO-EMULATOR now, so hopefully it is gonna help me a lot with fixing those bugs. With it I'll be able to debug gbarunner2 on real hardware, put code and data breakpoints and see the memory. Then I can compare stuff to values in no$gba running the gba games for example.
I am not gonna give details, but I am actually buying one and it's a really good deal I must say.Aren't dev debuggers really expensive? Or are you borrowing one?
Very nice, I'll have a look at it. I mainly want to look why you need lnds9 and try to remove the need for it.Hey @Gericom, I wrote a file explorer for GBARunner2 integrated in the latest master. Here is the source. You should take a look at it as there are some things I wanted to ask you about.
It is somewhat messy and needs polishing but it should make GBARunner2 more practical and speed up testing.
By default GBARunner2 will look for a "GBA" folder in the root oft the SD card, and open it. Otherwise, it will open the root of SD card. Roms and gba bios should be put in the "GBA" folder or in the SD card's root.
Hidden or system files and folder won't be shown, so "bios.bin" file can be hidden.
Yes, I am gonna work on that soon. I got arm7 interrupts to work now, so I can use timer interrupts to update the sound channels. The ds does not support the effects the gb(a) supports natively without timers modifying the settings.PSG sound still needs to be implemented, right?
None is played in MKSC.
When you get to that these tests and documentation may help somewhat: https://github.com/Gekkio/mooneye-gbYes, I am gonna work on that soon. I got arm7 interrupts to work now, so I can use timer interrupts to update the sound channels. The ds does not support the effects the gb(a) supports natively without timers modifying the settings.
Thanks, this is also a good resource: http://belogic.com/gba/ and maybe the source of gba emulators too.When you get to that these tests and documentation may help somewhat: https://github.com/Gekkio/mooneye-gb
Yes that looks good but i don't know the quality of it (i know gekkio tests everything on every gb unit ever made)Thanks, this is also a good resource: http://belogic.com/gba/ and maybe the source of gba emulators too.