Very strange. On real hardware (slot2 DS Lite) this map worked fine, apart from a few slowdowns, and never crashed!...Map 11 runs excellently now, which before it crashed upon boot..
Very strange. On real hardware (slot2 DS Lite) this map worked fine, apart from a few slowdowns, and never crashed!
Instead map14, which you have not yet modified, is the one that gives more problems (and where I stopped), even in this version.
What do you use to test converted games, maybe a gba emulator on PC?
Or maybe, do you try these wads, before converting them, with Chocolate Doom, Boom (or other Vanilla Doom engine)?
I briefly tried Perditions Gate, but it should work just fine as, if I remember correctly, I played it 25+ years ago even with the original dos version (through command line parameters) of Doom: those were the days...
I don't remember map11 well, but I got to map14 without cheating, so without skipping any maps.I used MGBA, and it said failed to cache 200 bytes, or something like that, I also tried it on my everdrive, and I got the same error. Is your flashcard running in mds mode? If not, maybe your cart has extra ram in it! That would be so neat to have, maybe alien vandetta will run unmodified on your flash cart!
I don't remember map11 well, but I got to map14 without cheating, so without skipping any maps.
The map14 is the only one that immediately shows strong slowdowns and tearing graphics.
How do you have a boarder around the game in gba mode?
The amazing thing is that I use the poorest gba flashcart that exists (SuperCard microSD) without ever having encountered any crashes with these Megawads.
This thing is inexplicable to me!
And I don't know what this "mds mode" you ask about is.
P.S. I took some (bad and quick) photos to prove that the map11 works: maybe you will recognize some environments.
I got there, this time, through cheat code.
View attachment 260881
I see that you have corrected what you wrote earlier (mds mode)....Is your flashcard running in ds mode instead of gba mode?...
I see that you have corrected what you wrote earlier (mds mode).
As I have already specified, I use the slot2 of the DS, obviously via gba flashcart (SuperCard, as I already said).
The only peculiarity is that I launch this gba-flashcart by first accessing DS-flashcart (r4) software (YSMenu), and from here I launch the SuperCard with the possibility of having a custom, colored frame around the gba game.
Could it be that by doing so, the ram of the (main) processor dedicated to DS games, is used for GBA games too?
I do not know; I leave the answer to those who know the subject better than me.
The first, the easiest level (in theory).what difficulty level were you on, when making it to this stage? I was on ultra violence.
You won't have to wait too long...How long until Chex Quest?
this is mackya's port, not mine.How long until Chex Quest?
You won't have to wait too long...
http://maomaogames.com/Archive/GBA/index.html
oh hell yeah, just what I neededthis is mackya's port, not mine.
I have tried on the PS Vita and noticed that the patched files don't work with GPSP Kai
Would de-activating the sound increase the game's speed?
Do you think wads like these could be adapted to Chocolate Doom for the PS Vita or PrBoom for the 3DS, for example?