Okay, status update: the assembly core is up-and-running again. I forgot that functions should be declared with "extern C" to interact with assembly, it took me a while to remember that. Currently it's much slower, since switching to the C++ core for unfinished instructions is costly. Maybe I should make another stable release before messing around too much with this, though. I just need to fix up something I broke while fixing that text in Resident Evil and I'll bump the version up to 0.2.
16-player link?! Uh, we'll see...Ok, something that Lameboy CAN'T do that Gameyob can:
Play Faceball 2000. (An early FPS)
Just get the 16-player link-battles working over wifi, and that would be awesome.
I could, but it would still be in the ugly old console. I still don't feel much like making a pretty interface right now.It would be awesome to include a time clock like nesds does just to keep tabs on the time.