Here you go:If someone would start a compatibility list I would be glad to help and test my entire collection!
Hmm, just realized Gameyob hasn't been using version numbers. This might get annoying if people are just using the version they last installed they considered working.
It does...Hmm, just realized Gameyob hasn't been using version numbers. This might get annoying if people are just using the version they last installed they considered working.
For now you can use a shortened version of the latest git commit ID if you want, 0cca019.Hmm, just realized Gameyob hasn't been using version numbers. This might get annoying if people are just using the version they last installed they considered working.
Yes, you can set a global custom border in the settings, and you can set a per-game custom border by putting the border in the same folder as the ROM, named "(ROM filename here).png".Is it possible to add custom borders to gameyob 3ds?
GameYob actually doesn't sync to the 3DS clock. It uses the 3DS's clock to properly move the game's clock time relative to where it was set. This is so you can set a game's time to anything you want without being forced to the 3DS clock.I added what I could to the compat list as well. My major issue was Pokemon Crystal not syncing to the 3ds clock (which isn't a major issue at all, but still).
GameYob actually doesn't sync to the 3DS clock. It uses the 3DS's clock to properly move the game's clock time relative to where it was set. This is so you can set a game's time to anything you want without being forced to the 3DS clock.
That's definitely a bug, unless you changed your 3DS clock and it fast forwarded along with it. Did it only happen once, or has it happened continuously?Ahhh. Is there anything that would cause the clock to go all over the place? I set mine to the current time, and after a few days the in-game clock was about 16 hours ahead.
For now you can use a shortened version of the latest git commit ID if you want, 0cca019.
Yes, you can set a global custom border in the settings, and you can set a per-game custom border by putting the border in the same folder as the ROM, named "(ROM filename here).png".
GameYob actually doesn't sync to the 3DS clock. It uses the 3DS's clock to properly move the game's clock time relative to where it was set. This is so you can set a game's time to anything you want without being forced to the 3DS clock.
That would defy the definition of no scaling. The DS has has a resolution of 256x192, the 3DS has an effective resolution of 400x240. The Gameboy's screen is 160x140, that's just how it looks with no scaling.Is it possible to keep the same aspect than gameyob ds version even with the scaling "off"? I mean, the screen is bigger in the ds version with scaling off (please take a look at the attached pictures).
Thank you!
That would defy the definition of no scaling. The DS has has a resolution of 256x192, the 3DS has an effective resolution of 400x240. The Gameboy's screen is 160x140, that's just how it looks with no scaling.
If your curious, the 3ds scales up DS games to 240p.
disable the gameboy border, there is an option for make the game full screenSo, is it possible to scale gb games to the ds size then?
Oh you just want an arbitrary scale, yeah that would be easy. If Steve doesn't have time, I'll make it later tonight.that is not the ds size...
I mean the one in the first picture that I have uploaded before
It kept changing until I stopped trying to play. I definitely hadn't changed the 3ds clock.That's definitely a bug, unless you changed your 3DS clock and it fast forwarded along with it. Did it only happen once, or has it happened continuously?
Okay, made the change. Added 125% and 150% scale mode options. 125% should match the DS version.that is not the ds size...
I mean the one in the first picture that I have uploaded before