@kusohead
In a way, we sort-of are bound to 8-bit pictures. I've noticed that the sprites I have drawn thus far have a poorer quality on the DS than what they look like on my PC. The DS just can't support the number of colors that I use. I also want you to know that paint is not a bad program at all. I have drawn every single sprite so far in paint and paint alone (excluding the multiplier. I used paint.net to do some of the shading
) . It is simple to use and perfect for small artwork. Please stop giving it a bad name. It is not bad at all if you know how to use it.
@wazmo
The demo is looking great! I don't mind telling me, how did you get the notes to flow? Are they random, is there a chart hidden somewhere, or do they just repeat a certain pattern? I would really like to know. Thanks.
@lostsoul5673
I guess a credit screen would be best. That way we won't have to cram everyone's name on the title screen
. I will make a revised title screen and the other menu components now. I will also make a fretboard background.
EDIT: It is hard to believe that no one has posted since I last did, but here goes. I didn't work on any of the menu yet (besides the already drawn title screen), but what I did do is pretty cool.
I completely revamped all of the in-game topscreen graphics, and came up with a cool new idea. I made two different fretboards for the game (one is standard black, the other is my rabbit logo
). I also gave all the the top screen sprites (gems and all button sprites) neat new shading effects to match the fretboard. As always there is a fake screen shot to you all what it could look like in the game.
Now for my new idea for the game. I'm sure this won't be implemented until later, but I let you know what I'm thinking. In the folder where .txt charts stored, there could also be a .bmp stored there too. The game could look for that file when it starts up and load it as the fretboard. Cool huh? Anyway, if wazmo puts this in I'll will make a tutorial to show everyone how to shade the boards the way I did.
@wazmo