I thought that nintendo alienated flash so that flash based games couldn't be played on its browser? Not that the browser would really be capable of anything but you get my point.
Just so you know; a standard 3D video on YouTube would NOT be able to be played on the 3DS, even with flash etc. YouTube 3D just takes the 2 separate images and displays them with a variety of techniques (red-blue, interleaved, cross-eyed etc.) all of which is processed on the YouTube server end. The 3DS' 3D works in a completely different way (well, it uses cross-eyed technique), the 3DS would need it's own unique YouTube application that takes the 2 images and processes them into 3D compatible with the 3DS on-the-fly (similar to the camera/video application).3D youtube vids would be stellar. Will that happen ? We're talking about Nintendo here. So the answer is, of course, fuck no. Why on God's green earth would Nintendo be interested in providing an outlet for free 3d content ? It would only enhance the greatness of the 3DS a million fold. So count on Nintendo absolutely not doing it. I wager this is nothing but a fuckup, there will be no flash, and of course there will be no 3d youtube vids.
Yes I know you can put 3d vids on 3DS, but there is an unwatchable 20 fps limit. I still thank the people who figured out how to get them to run on the 3DS.
Also to preempt anyone saying "DURR why would they be any faster streaming from YOUTUBE ?" The 20 fps limit is imposed by the Nintendo Camera software.
Not at all. YouTube has a public API for almost anything you can do on the YouTube site, it's free even for many commercial purposes. Anyone can make a YouTube app, including Nintendo ― they could even charge for it, if they wanted to. Also, Flash isn't even required on the YouTube site any more, which is one more reason for *not* supporting it on the 3DS.You guys must know that in order for the 3DS to support Youtube, it would need to make deals with Adobe for Flash support, or make deals with Google to make a Youtube app.
Just so you know; a standard 3D video on YouTube would NOT be able to be played on the 3DS, even with flash etc. YouTube 3D just takes the 2 separate images and displays them with a variety of techniques (red-blue, interleaved, cross-eyed etc.) all of which is processed on the YouTube server end.
I can confirm this much as true, running a log while loading and switching between various 3D modes on a random video, the only time video is streamed is during the initial load, all the changes appear to be done client-side.Just so you know; a standard 3D video on YouTube would NOT be able to be played on the 3DS, even with flash etc. YouTube 3D just takes the 2 separate images and displays them with a variety of techniques (red-blue, interleaved, cross-eyed etc.) all of which is processed on the YouTube server end.
That is completely false. If that were true, then you couldn't switch between the different viewing methods without having to re-establish the connection to the stream. The videos themselves are also buffered, thus further proving that what is streamed to the client are also processed by the client.
OK w/e my point still stands that the 3DS would need a separate application to be able to process the video in 3DS 3D.Just so you know; a standard 3D video on YouTube would NOT be able to be played on the 3DS, even with flash etc. YouTube 3D just takes the 2 separate images and displays them with a variety of techniques (red-blue, interleaved, cross-eyed etc.) all of which is processed on the YouTube server end.
That is completely false. If that were true, then you couldn't switch between the different viewing methods without having to re-establish the connection to the stream. The videos themselves are also buffered, thus further proving that what is streamed to the client are also processed by the client.
OK w/e my point still stands that the 3DS would need a separate application to be able to process the video in 3DS 3D.
Youtube is starting to encode videos as WebM instead of FLV these days, among formats like MP4 for higher res videos.FLV doesn't require flash (see VLC's ability to play it for an example).
When will people understand that Mobile Flash has been discontinued by Adobe and licenses are no longer sold? Not just to Nintendo - no contemporary mobile platform supports it. Flash is ancient, HTML5 is the future.
False. The current existing versions will be there for devices that decide to support it. but development has stopped, and devices are moving away from flash support and going to HTML5 support instead.Flash will always be there though.
Super Smash Flash 2 on a 3DS would be awesome.
Yeah good luck loading that 80MB flash file in the 32MB RAM the browser has access to.Super Smash Flash 2 on a 3DS would be awesome.
False. The current existing versions will be there for devices that decide to support it. but development has stopped, and devices are moving away from flash support and going to HTML5 support instead.