ROM Hack Fire Emblem Fates: ROM Hacking General Thread

livipup

Well-Known Member
Newcomer
Joined
Feb 23, 2019
Messages
53
Trophies
0
Age
26
Location
Toronto
XP
144
Country
Canada
Anyone know how to extract data from the Magic.bin.lz file in the bs folder? I think it might contain the spell animations I'm looking for, but I don't have a tool that can extract it.
 

livipup

Well-Known Member
Newcomer
Joined
Feb 23, 2019
Messages
53
Trophies
0
Age
26
Location
Toronto
XP
144
Country
Canada
top_0000-bmp.75964

Corrin with Azura's hair does work nicely it seems.
Hey, how did you do this?
 

acosadorr

New Member
Newbie
Joined
Nov 3, 2019
Messages
1
Trophies
0
Age
27
XP
53
Country
Australia
Was wondering if there was a way to add durability back to weapons? I've tried just changing the Use no. in Nightmare but no dice.
 

waffletown

New Member
Newbie
Joined
Apr 10, 2020
Messages
1
Trophies
0
Age
25
XP
45
Country
Singapore
I'm trying to edit Hinata's unique model for Swordmaster to be for Master of Arms instead but I'm quite lost on what to do. I've already changed the relevant stuff in FEFNightmare's Character module (Class 2 changed to Master of Arms), is that all I need to do or do I have to fiddle with other stuff and how?

EDIT: Nevermind, I joined the discord server and downloaded the AID Editor. All I need to do now is test my modded 3ds rom and see what I've got.
 
Last edited by waffletown,

singlepringle

Member
Newcomer
Joined
Jul 24, 2019
Messages
8
Trophies
0
Age
26
XP
81
Country
United States
Does anyone in here know how feasible it is to make a male singer class? I want to try to make Shigure as a singer, but if I use FEFTWiddler to reclass him, he gets Azura's model. I want him to have the "sing" action and the same animation as Azura but with his original model. Is this even possible? Thanks

EDIT: NVM pretty easy to do in Paragon. I want to try making a custom model and everything next but it just goes right over my head... X_X Gonna spend a little more time trying this out.

EDIT 2: Okay, how to add another skill? I want to copy the "Foreign Princess" skill and give it a different name for Shigure.
 
Last edited by singlepringle,

TomboyGamerXL

Active Member
Newcomer
Joined
Jan 5, 2017
Messages
29
Trophies
0
XP
1,058
Country
United States
Does anyone have a working invite to the discord server? I’m looking for a specific code.ips for Fire Emblem Fates that I found in the FE 3DS modding discord a year ago.
 

JamesBCrazy

New Member
Newbie
Joined
Oct 25, 2013
Messages
3
Trophies
0
Age
29
Location
Conway, Massachusetts
XP
169
Country
United States
I just took a dive into Fates and I can't figure out how to change the avatar's starting class and inventory. Changing it in Paragon didn't do anything (they still started as a Nohr Prince/ss in the prologue.) I searched through all the scripts for the Nohr Prince PID, but the only reference to that PID was in chapter 5 (the "change the avatar back from a feral dragon" script).

I did manage to change the class and inventory of the first other character to join (Gunter) so I know my methods are working for other characters.

I do have a backup solution of silently changing their class/inventory when loading the Prologue map and the Branch of Fate, but that's an inelegant fix I prefer not to use, as it could cause further issues.
 
Last edited by JamesBCrazy,

Omegablu

We shall not yield to the Kingdom of Nohr!
Member
Joined
Mar 10, 2016
Messages
1,140
Trophies
0
Location
Ice Tribe Village
XP
1,015
Country
United States
I just took a dive into Fates and I can't figure out how to change the avatar's starting class and inventory. Changing it in Paragon didn't do anything (they still started as a Nohr Prince/ss in the prologue.) I searched through all the scripts for the Nohr Prince PID, but the only reference to that PID was in chapter 5 (the "change the avatar back from a feral dragon" script).

I did manage to change the class and inventory of the first other character to join (Gunter) so I know my methods are working for other characters.

I do have a backup solution of silently changing their class/inventory when loading the Prologue map and the Branch of Fate, but that's an inelegant fix I prefer not to use, as it could cause further issues.
If I had to guess, the issue would likely be something with how the unit is added to your team. Corrin is probably done differently and might have some script that runs to set their initial info. Look into the script files for that section of the game to see if that's true.
 

GrandmasterMorgan

New Member
Newbie
Joined
Jan 18, 2021
Messages
1
Trophies
0
Age
20
XP
44
Country
United States
Hello! Even though this is my first post here, I've been keeping up with this thread for a while. It's been very helpful for me, and I've been very interested in importing Awakening models into Fates. Things like weapons have been fine, but now that I am trying to add hairstyles to my avatar, I've run into problems. I can get the models and textures showing fine, but the hair color does not change. It stays whatever color is used in the texture, instead of the color selected in the avatar creation. I don't know if it is an issue with the model or textures or both, but any help would be greatly appreciated.
 

WorldSeven

Member
Newcomer
Joined
May 6, 2017
Messages
13
Trophies
0
Age
28
XP
116
Country
Germany
Hi.
Does anybody know by chance if there's a possiblity to control the set up of the castle (building layout, castle theme: dark, light, etc.) via a script command.
I know that the game has the different mycastles stored as battlefields, but what determines which battlefield to access after a battle?
I mean, there's no castle for 6 chapters at the beginning of the game, so what triggers the sudden castle appearance from chapter 6 onwards? I've been thinking it may be via a cmb file, but I've yet to find something...
 

InfernoPenguin

New Member
Newbie
Joined
May 28, 2021
Messages
1
Trophies
0
Age
24
XP
37
Country
United States
Would it be possible to have the AI controllable?

Mekkah recently did a video where the AI was controllable in fire emblem 7, it looked fun, but I'd really like to try it out on a 3ds fire emblem.


( also I totally understand if I dont get a reply, this is quite an old thread, and just didn't know where to go. )
 

WorldSeven

Member
Newcomer
Joined
May 6, 2017
Messages
13
Trophies
0
Age
28
XP
116
Country
Germany
Would it be possible to have the AI controllable?

Mekkah recently did a video where the AI was controllable in fire emblem 7, it looked fun, but I'd really like to try it out on a 3ds fire emblem.


( also I totally understand if I dont get a reply, this is quite an old thread, and just didn't know where to go. )


I'd guess you would need to do sth with the code for having user input instead of the AI... I wouldn't know how to do that tho...
 

thane98

Well-Known Member
Member
Joined
Apr 23, 2016
Messages
617
Trophies
0
XP
1,532
Country
United States
Hi.
Does anybody know by chance if there's a possiblity to control the set up of the castle (building layout, castle theme: dark, light, etc.) via a script command.
I know that the game has the different mycastles stored as battlefields, but what determines which battlefield to access after a battle?
I mean, there's no castle for 6 chapters at the beginning of the game, so what triggers the sudden castle appearance from chapter 6 onwards? I've been thinking it may be via a cmb file, but I've yet to find something...
Not sure what controls the transition to My Castle, but this is something I've looked into recently. Chances are this is controlled by one of the "unknowns" in the chapter block.

For which battlefield to use, that's likely handled in code. There isn't a script command for this as far as I know.
 

WorldSeven

Member
Newcomer
Joined
May 6, 2017
Messages
13
Trophies
0
Age
28
XP
116
Country
Germany
Not sure what controls the transition to My Castle, but this is something I've looked into recently. Chances are this is controlled by one of the "unknowns" in the chapter block.

For which battlefield to use, that's likely handled in code. There isn't a script command for this as far as I know.

I see, thanks for the answer.
The question which buildings in the MyCastle are proable also handled in the code, right? I've found the InitCastle module in Paragon, but determining that different buildings are loaded after each battle is probably also done somewhere in the code.
 

thane98

Well-Known Member
Member
Joined
Apr 23, 2016
Messages
617
Trophies
0
XP
1,532
Country
United States
I see, thanks for the answer.
The question which buildings in the MyCastle are proable also handled in the code, right? I've found the InitCastle module in Paragon, but determining that different buildings are loaded after each battle is probably also done somewhere in the code.
What do you mean by which buildings? The init buildings module determines which ones are initially placed, but the rest is up to the player.

Is your goal changing buildings after certain chapters? That takes some code changes, but it's doable (I'm doing something like this for a hack I'm working on).
 

WorldSeven

Member
Newcomer
Joined
May 6, 2017
Messages
13
Trophies
0
Age
28
XP
116
Country
Germany
Is your goal changing buildings after certain chapters? That takes some code changes, but it's doable (I'm doing something like this for a hack I'm working on).

Yes, that's exactly what I was wondering. I thought that you'd probably need some code changes (which means that right not that doable for me...)
May I ask what kind of hack you're working on?
 

thane98

Well-Known Member
Member
Joined
Apr 23, 2016
Messages
617
Trophies
0
XP
1,532
Country
United States
Yes, that's exactly what I was wondering. I thought that you'd probably need some code changes (which means that right not that doable for me...)
May I ask what kind of hack you're working on?
The end goal is turning My Castle into something like Gareg Mach or SoV villages. Location changes between chapters, different shops, etc.

Full control over characters so you can configure who spawns (including NPCs & player unit) and their position. Interactions trigger script functions instead of playing a random line, so you can implement stuff like base conversations.

It also comes with a Paragon module so you can edit everything through a UI:
AM3sYiW.png


None of this is ready for release yet, but the code is here: https://github.com/thane98/MCR
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
  • I @ I-need-help-with-wup-wiiu:
    i need help with nusspli failed downloads, can someone respond to my thread? pretty please:wub:
  • Sheeba- @ Sheeba-:
    I can't wait to hack my 11.00 PS4 pro
    Sheeba- @ Sheeba-: I can't wait to hack my 11.00 PS4 pro