Well, there's been a lot of news concerning tools recently, so I might as well show off some utilities that I've been working on.
First up, I've started creating a
modified version of Nightmare for use with
@RainThunder's tools (including the scripts for adding to GameData). The interface offers quick options for opening modules without going through file dialogues which makes for quick editing. Additionally, you can add new characters/classes/etc. directly through the editor. Holistically, these features allow you to add new entries to GameData.bin and configure them without the need for a hex editor or multiple utilities. Between now and release I plan to add in a couple quality of life changes to fix some of the things that annoyed me about Nightmare as well as a section for editing handover files. I might try and add in editors for other .bin files using the library provided with the nightmare modules, though that might need to wait until I'm done with some other projects.
Next up is
Fates Map Editor for dispo file editing. This tool isn't quite as useful now that we have tools for turning dispo files into plain text, but it still has some things to offer. With it, you can view and edit map spawns from a grid so that you can see where units are relative to each other. You can move spawns around by simply selecting them from the list and clicking on where you want them to go on the grid. Additionally, you can drag in terrain files to see where units are located on the tile map. The editor also offers features like cloning spawns to make building new map spawns as quick as possible. I don't really no when this will be ready for release as I might try and build a version for editing the text files from fe14dispotools instead of directly editing the dispo files.
Finally we've got
Fates Script, an editor for .cmb files in Fire Emblem Fates. I showed an earlier version of this tool way earlier on in this thread, but this version has been completely rebuilt from the ground up. With the editor, you can decompile .cmb files to a text format which makes it easy to add in new events like battle conversations, cutscenes, or terrain effects without the need to rebuild events in a hex editor. This version improves on the original by offering a cleaner interface with support for things like editing multiple scripts at once and highlighting keywords. The new code for compiling and decompiling is also significantly improved. In fact, map scripts recompiled through the current rendition are actually completely identical to the originals! I have a bit more testing to do with this program to ensure that everything is ready to go before I release it. I also plan on releasing a small set of tutorials along with the editor to show you how to create basic events like a conversation between two units.
I don't know when I all of these will be ready to go, but it shouldn't be too long. Fates Script and the modified version of Nightmare are pretty close to a release state, but the map editor needs some work. I plan to start hosting all of my utilities in a single thread to avoid spamming the forums with a bunch of different threads.
I'm open to suggestions about features if anyone has something they'd like to see added to these tools before release.