1. Blootie

    Blootie Advanced Member
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    You're a godsend ily :wub: (no homo)
     
  2. KunoichiZ

    KunoichiZ GBAtemp Guru
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    Yeah, forgot about that. I, for some reason, thought that the character block was much bigger than what was shown in here. As such, I thought that you'd have to use a different hex editor for stuff like that. Ignore me. ^^'
     
  3. Blootie

    Blootie Advanced Member
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    Ty anyways kuno, i appreciate the effort xD and also, for anyone else struggling with the same problem, when you switch the parents around, as long as theyre FIRST GEN units, the stats will adjust accordingly to their modifiers. But, if you try to make Kana recognize a 2nd gen unit as its parent, regardless of who, Kana's stats dont seem to receive any modifier. Trying to figure out how I can fix that as I want my Charlotte!Velouria!KanaF master ninja to have insane STR, but stuck on 28 str :(
     
  4. someone`

    someone` Member
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    ^just edit those FFFFFFFF block
    Charlotte!Velouria!Kana will be like this:
    42.........002a0028
     
  5. Blootie

    Blootie Advanced Member
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    just tried that but no luck =/ (or maybe i'm doing something horribly wrong) and maybe KanaF's master ninja stats are supposed to be this crappy? although Azura!Kana has higher stats than this. sorry for being a hexnoob [​IMG]
     
    Last edited by Blootie, Jun 10, 2016
  6. someone`

    someone` Member
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    ^Did you click "Max all stats" button ?
     
  7. Blootie

    Blootie Advanced Member
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    yup, several times, and i've been comparing Azura!Kana to Charlotte!Velouria!Kana and the stat differences are +1 Skill, +3 Speed, -3Def, for Azura!Kana, which shouldnt be the case
     
    Last edited by Blootie, Jun 10, 2016
  8. Choromatsu

    Choromatsu Member
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    This might be incredibly obvious and I'm just overlooking things because I'm a frickin newb, but.
    Are the gender flags editable with this? ( And if they are -- which are the offsets? ) I was hoping to use this to simplify the process of hex editing that mess. Any help is super appreciated.
     
  9. Doomsy

    Doomsy Member
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    I'm 90% sure gender flags are within the gamedata.bin, which can only be edited through dumping the game. :/
     
  10. Choromatsu

    Choromatsu Member
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    Ah, darn. I was afraid of that. But, it is what it is! I'll start dumping now, and maybe it'll be done before dinner time. Hah.
     
  11. DeathChaos25

    DeathChaos25 Unmei wo kaeru!
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    Just use the version with all paralogues unlocked, the kids wont be recognized as siblings but a quick save edit to swap the parents position of one of them should fix that.
     
  12. Choromatsu

    Choromatsu Member
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    I would, but I'm using another hack that edits the GameData.bin, unfortunately.
     
  13. someone`

    someone` Member
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    Sorry, my mistake, it's 2a002800 not 002a0028.
    Code:
    004200000000002a0028000100000100
     
    Last edited by someone`, Jun 11, 2016
  14. Blootie

    Blootie Advanced Member
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    Tried that too, but it just isn't changing the stat caps and giving me that +7 STR modifier. Really strange. Did it work for you? Maybe because somewhere in the hex, my KanaF is recognized as a 2nd gen unit (since it originally is) so i have to change that value too so it can be recognized as a 3rd gen? idk q-q

    edit: yup, thats exactly how i have it

    [​IMG]
     
    Last edited by Blootie, Jun 11, 2016
  15. Koko-Kun

    Koko-Kun A Guppy
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    I'm highly certain there's no way to change modifiers via save-editing, only in the character's block in the GameData.bin along with the Growth Rates and etc. I have no idea how the game determines the stat modifiers in the save, most likely it's who's the parent. We would be seeing 8 bytes bunched up together like 00 06 04 FF 00 03 FD 04 in both 1st gen and 2nd gen if there was stat modifiers.

    Edit: If your avatar had some bad boon/bane that also plays in effect. I do think those stats are average though. Also, changing the parent might not do anything as it might be stored in the Global. There's nothing that tells the game if it's 2nd gen or 3rd gen btw
     
    Last edited by Koko-Kun, Jun 11, 2016
  16. someone`

    someone` Member
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    I just test it again.
    It works, you can't see the stat cap change in the editor through.
    When you load the save file, Kanna's stat cap will change.
    Here some Kannas.
     

    Attached Files:

    Last edited by someone`, Jun 11, 2016
  17. Blootie

    Blootie Advanced Member
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    thank you someone AND A-1, i really appreciate the help, especially someone! i guess i should've loaded it ingame in the first place xD i cant thank you enough :bow:
     
  18. Pichi-Hime

    Pichi-Hime Advanced Member
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    Does anyone know how to change which characters that are considered the mother and father for 2nd gen units? I married Niles and Arthur together, but to get the game to recognize Percy and Nina as siblings, I have to make Niles the "mother" for both of them, and Arthur the "father". I read that someone in this thread did it, but when I tried to find the values to edit, I didn't see either Niles' or Arthur's character ID. I screenshotted Nina's block to see if someone could help me.
    http://imgur.com/pLJO9R8
     
  19. Blootie

    Blootie Advanced Member
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    Actually, I was just going through a similar problem. Download the PDF in this link https://gbatemp.net/threads/fe-fates-save-hex-editing-guide.423305/
    Its in the first post. Also, who was the mother character for Nina and Percy originally? I found the father value for Niles in your SS. Look at the RawEndBlock, its the first "20" you see. You can try changing that to 1D (Arthur's value) and see if it recognizes him as the father afterwards in their Support Log
     
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  20. Pichi-Hime

    Pichi-Hime Advanced Member
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    Yup! That fixed it! Thank you so much!

    EDIT: While the game now recognizes them as siblings, Nina doesn't have a support with Niles anymore. Almost like he's not her father. :/
     
    Last edited by Pichi-Hime, Jun 11, 2016
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