Does anyone want to start a team or point me in some directions. I'm getting a degree in comp sci, but I'm shit at reverse engineering stuff.
I'm trying to start a translation of Shin Megami Tensei 2 psx (and Medabots 9 3ds) in the future.
Right now I've got shin megami tensei 2 partial dumps, and can insert various menu english ui/ux and compile it, but I'm still confused as hell around story shift JIS compression and textures in playstation one games.
Also whats up with full width english vs narrow english text.
I'm just have a hard time in general with the MIPS address decompilation of routines, and my professors at a top 30 schools are F*CKING USELESS.
I'm trying to start a translation of Shin Megami Tensei 2 psx (and Medabots 9 3ds) in the future.
Right now I've got shin megami tensei 2 partial dumps, and can insert various menu english ui/ux and compile it, but I'm still confused as hell around story shift JIS compression and textures in playstation one games.
Also whats up with full width english vs narrow english text.
I'm just have a hard time in general with the MIPS address decompilation of routines, and my professors at a top 30 schools are F*CKING USELESS.








