ROM Hack FEFTwiddler - Fire Emblem Fates Save Editor

cokacommando

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And the models from Awakening are different than the models in Fates. DeathChaos was able to add Chrom, Lissa, and Frederick because they already had voices, models, and any IDs in the Before Awakening DLC. This is why there aren't anymore Awakening characters in Fates.


That's because they're in the Japanese version of Fates as DLC.
Oh just whilst I have you, have you tried the randomizer buttion? it's the "?" under megacheats???
 

Soaprman

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Hey so I used the randomizer right? And when I try to load up the randomized save it crashes...is this supposed to happen? Or did I mess something up?

I make no guarantees! There's a reason the functionality is hidden the way it is. When it's ready for people to actually use it, I'll make it look less mysterious.

--------------------- MERGED ---------------------------

Well, I totally forgot that having invalid character IDs in your save can make your game crash upon loading, rip that idea.

So, I remember someone mentioning some time ago that by marking a character with the "left at chapter 6" flag on saves allowed you to edit characters you haven't even gotten yet, however, this would not affect certain people because they use completely different blocks when they first join you than the one they'd use as playable, so I went and gathered the character IDs and hopefully we can put this to good use somehow (although the game seems to be crashing with these unit IDs on the save), do note that these IDs are recycled on all 3 routes, so be careful, as you could be wanting to have a custom block for PID_A_Silas and end up overwriting PID_B_Selena since they use the same ID.

[spoilered lists of IDs]

There are still characters who aren't accounted for in these lists who don't join from the save at all, like Nyx.

Whenever I resume work on it, I'll look into this sort of thing. I'll also make better notes on which characters join in which conditions.

It might prove useful to have multiple starting point options besides the prologue, like chapter 7 on any given route. From a prologue save, the code has to take into account units from all three paths, regardless of whether they're in the path that ends up being chosen.
 

DeathChaos

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There are still characters who aren't accounted for in these lists who don't join from the save at all, like Nyx.
This is because she doesn't start out as a player unit, instead, she starts out as an allied (green) unit.

The only way that the save will affect units is if they start as blue, AND if they're not in the list mentioned above for special PIDs.
 

Dylos

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The randomizer will mess up your save if you have already picked a path and done the my castle tutorial, the game will attempt to do the tutorial again and crash.
 

DeathChaos

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The randomizer will mess up your save if you have already picked a path and done the my castle tutorial, the game will attempt to do the tutorial again and crash.
It can't possibly be that, I tried this on a fresh Branch of Fate save (I chose branch of fate, used the same exact Corrin again so I just mashed A, then saved and extracted this save), and it still causes crashes.
 
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Lalapaloozer

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Hi guys, I was wondering how I can reverse an S rank support (possibly including paralogue flags) using FEFT. I haven't tried the "reset all supports" option because I assume it sets all supports to "-" which can be done manually, unless it does something else. I married Azura with my Corrin in my revelations playthrough but realized I'd rather sacrifice my OTP to get better units and more statues. I returned our S rank to A rank and deleted KanaF and Shigure and remarried Azura to Kaze, but I'm not getting a new paralogue for Shigure and I assume the same thing will happen once my Corrin remarries as well. Does anyone know if its even possible? Or if I can somehow edit my exported KanaF and Shigure from the first pairing and make them think that they have different parents (can't edit the parents they support and idk the hex block for those). Any help would be greatly appreciated, I literally made my account just to ask xD

P.S. Huge thank you to Soap :) and everyone else thats helping out here, you guys are da best :')
 

000tin

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Is there a way to change what resources (food and gems) there are at my castle?

It's not something that really matters but it'd still be cool to be able to do it imo
 
Last edited by 000tin,

Pichi-Hime

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How can we edit bond unit names? I made a copy of Effie into a bond unit, made her a faceless, but I want her name to be changed. I searched for her Character Block, but I can't findher name in HxD.
 

Dylos

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How can we edit bond unit names? I made a copy of Effie into a bond unit, made her a faceless, but I want her name to be changed. I searched for her Character Block, but I can't findher name in HxD.
Converting a non-Corrin character to a bond unit will result in it not having the proper amount of bytes in that character's data for editing the name. If you convert a Corrin instead, the name is located in the Raw End Block 0000-100B or so, note that you need to leave a 00 separator between each letter in the character's name.
 

Lalapaloozer

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Welp I guess my first post was too long so quick question: how do I make child units recognize a different unit as their parent. For example, a Azura!KanaF think that Velouria is her mother and adjust stats? Or even edit it so that I can do Paralogue 1 again instead?
 

KunoichiZ

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Welp I guess my first post was too long so quick question: how do I make child units recognize a different unit as their parent. For example, a Azura!KanaF think that Velouria is her mother and adjust stats? Or even edit it so that I can do Paralogue 1 again instead?
I don't think you can with this. I'm pretty sure what you're asking in this post and in your previous post can only be done with hex editing.
 

Dylos

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I don't think you can with this. I'm pretty sure what you're asking in this post and in your previous post can only be done with hex editing.
Which can be done with this program, since it has it's own hexeditor...

Welp I guess my first post was too long so quick question: how do I make child units recognize a different unit as their parent. For example, a Azura!KanaF think that Velouria is her mother and adjust stats? Or even edit it so that I can do Paralogue 1 again instead?
To change the parent of any child character using the built in hex editor of Feftwiddler, simply check the child's Raw End Block and find the pointer that indicates who their parent is. In your case, since KanaF is Azura's daughter, you want to look for 09 and change it to 42 for Velouria. The mother indicator should be at 1001. It should be noted that simply changing Kana's mother will not change her hair color, you have to alter that if you want it to be altered as well.
 

Lalapaloozer

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Thank you both for the quick reply! I was wondering what part of the hex editor the parent's value could be found but was scared to mess with it. Thank you guys so much! By any chance, would you have the hex values for the units? I beleive they were posted earlier but have no idea how far back they were posted. And will the stats adjust to the new parent's modifiers? Sorry for so many questions but I really appreciate the help ^_^
 

Dylos

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Thank you both for the quick reply! I was wondering what part of the hex editor the parent's value could be found but was scared to mess with it. Thank you guys so much! By any chance, would you have the hex values for the units? I beleive they were posted earlier but have no idea how far back they were posted. And will the stats adjust to the new parent's modifiers? Sorry for so many questions but I really appreciate the help ^_^
There's a PDF attached to this post.

I'm not sure if current stats will adjust (I don't think so) but class sets will as I believe growth % and stat caps will.
 
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