From the GitHub page:
BattleShip is a PC port of Super Smash Bros. (N64) — both the US (NTSC-U v1.0) and Japanese (Nintendo All-Star! Dairantou Smash Brothers) releases — built on top of the VetriTheRetri/ssb-decomp-re decompilation, using libultraship for PC-native rendering / audio / input and Torch for extracting assets out of the ROM at build time.
Runs natively on macOS (Apple Silicon), Linux, and Windows.
Android is planned and work-in-progress.
Source
Like many other console game ports, BattleShip features added functionality such as controller support and customization, widescreen support, resolution scaling, anti-aliasing, tri-point texture filtering, and support for texture packs. One such texture pack, GhostlyDark's SSB Reloaded, can be found here.
BattleShip is a PC port of Super Smash Bros. (N64) — both the US (NTSC-U v1.0) and Japanese (Nintendo All-Star! Dairantou Smash Brothers) releases — built on top of the VetriTheRetri/ssb-decomp-re decompilation, using libultraship for PC-native rendering / audio / input and Torch for extracting assets out of the ROM at build time.
Runs natively on macOS (Apple Silicon), Linux, and Windows.
Android is planned and work-in-progress.
Source
Like many other console game ports, BattleShip features added functionality such as controller support and customization, widescreen support, resolution scaling, anti-aliasing, tri-point texture filtering, and support for texture packs. One such texture pack, GhostlyDark's SSB Reloaded, can be found here.






