Yeah, forgot about that. I, for some reason, thought that the character block was much bigger than what was shown in here. As such, I thought that you'd have to use a different hex editor for stuff like that. Ignore me. ^^'Which can be done with this program, since it has it's own hexeditor...
This might be incredibly obvious and I'm just overlooking things because I'm a frickin newb, but.
Are the gender flags editable with this? ( And if they are -- which are the offsets? ) I was hoping to use this to simplify the process of hex editing that mess. Any help is super appreciated.
Ah, darn. I was afraid of that. But, it is what it is! I'll start dumping now, and maybe it'll be done before dinner time. Hah.I'm 90% sure gender flags are within the gamedata.bin, which can only be edited through dumping the game. :/
Just use the version with all paralogues unlocked, the kids wont be recognized as siblings but a quick save edit to swap the parents position of one of them should fix that.Ah, darn. I was afraid of that. But, it is what it is! I'll start dumping now, and maybe it'll be done before dinner time. Hah.
I would, but I'm using another hack that edits the GameData.bin, unfortunately.Just use the version with all paralogues unlocked, the kids wont be recognized as siblings but a quick save edit to swap the parents position of one of them should fix that.
Sorry, my mistake, it's 2a002800 not 002a0028.yup, several times, and i've been comparing Azura!Kana to Charlotte!Velouria!Kana and the stat differences are +1 Skill, +3 Speed, -3Def, for Azura!Kana, which shouldnt be the case
004200000000002a0028000100000100
I'm highly certain there's no way to change modifiers via save-editing, only in the character's block in the GameData.bin along with the Growth Rates and etc. I have no idea how the game determines the stat modifiers in the save, most likely it's who's the parent. We would be seeing 8 bytes bunched up together like 00 06 04 FF 00 03 FD 04 in both 1st gen and 2nd gen if there was stat modifiers.Tried that too, but it just isn't changing the stat caps and giving me that +7 STR modifier. Really strange. Did it work for you? Maybe because somewhere in the hex, my KanaF is recognized as a 2nd gen unit (since it originally is) so i have to change that value too so it can be recognized as a 3rd gen? idk q-q
edit: yup, thats exactly how i have it
I just test it again.Tried that too, but it just isn't changing the stat caps and giving me that +7 STR modifier. Really strange. Did it work for you? Maybe because somewhere in the hex, my KanaF is recognized as a 2nd gen unit (since it originally is) so i have to change that value too so it can be recognized as a 3rd gen? idk q-q
edit: yup, thats exactly how i have it
Yup! That fixed it! Thank you so much!Actually, I was just going through a similar problem. Download the PDF in this link https://gbatemp.net/threads/fe-fates-save-hex-editing-guide.423305/
Its in the first post. Also, who was the mother character for Nina and Percy originally? I found the father value for Niles in your SS. Look at the RawEndBlock, its the first "20" you see. You can try changing that to 1D (Arthur's value) and see if it recognizes him as the father afterwards in their Support Log