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A similar thing happened to me (wanted my old save back after using the debug stuff). But it wouldn't copy back because of the WFC stuff. What I ended up doing was this...deleted my Conduit save from the Wii's memory, then made a new save. I backed that up with Wanikoko's Save Manager (make sure you use the new one, not the old extractor/installer ones). Then, I used this program to extract the data from the back up of the save I had on my SD card. I copied over everything right on top of what was extracted with the Save Manager but the banner stuff, then installed it using the Save Manager.Blue-K said:We're talking about The Conduit (messing with SaveFile for Debug, etc..)...WiiCrazy said:Well I have no idea, which game are we talking about?
Also, it could be useful to take a look at the save folder in the nand itself to see if there is something strange there... like a file with uncommon attributes and such.
WiiCrazy said:It seems it's a bug segher recently fixed... Old version of twintig (savefile packer) only works on savefiles that have 8 icon files... in the latest git he updated it to any number of icons...
http://git.infradead.org/users/segher/wii....4214fefd38923d5
I applied the patch, and fixed one obvious gui bug, here is the quick fixed version :
http://www.tepetaklak.com/data/FE100-0.23b.rar
You should be able to pack the savefile in question with this... though I should mention one catch that is specific to FE100, since filesystems under windows doesn't use file permissions like 644, 448 with numbers, files in the savefile may be packed with wrong permissions since original permissions can't be persisted on the unpacked file. I guess this will not be a severe issue but I found it worth mentioning... If it doesn't work as expected, you should use the original tachtig and twintig(git version since it does contain the fix you need)
ps: On a totally unrelated note, segher's git reveals that he works on a checksum fix program for lego starwars game... guess there is a bug in the game to exploit![]()
Slimmmmmm said:Just got around to trying this app out and it's great and really easy to use. Had to find 2 dll's for it (libeay32.dll mentioned in this post & MSVCR71.dll) but adding the keys was no problem using your other app key grabber.
All I wanted to do was hack a One Piece 1 save file, so made a save and wrote down some values, played it a little and changed they values. I compared both save and searched for the strings and found everytihng easily so was able to modify health, SP, items, characters and lots more. Copying the save back to the wii worked no problem but, when launching the game it complains of the data being corrupt.
When you extract one piece you get the banner, and a folder called "share" inside this folder is 4 .bin files. user00.bin, user01.bin, user02.bin & system.bin. Changing anything in them results in corrupt, so is there any other apps out that can help with my problem ? I'm thinking that the system.bin verifies the content of the user0#.bins, but don't know where to start tbh (what is calculated and stored where).
I'm sure there will be answers floating about somewhere.
Reading the topic some people mentioned emu>vc & vc>emu ...... that would be cool if someone gets it all figured out too.
Great stuff WiiCrazy
damysteryman said:FE100 will automatically put them back together when you repack the save file.
Slimmmmmm said:@ WiiCrazy ... I'll grab the latest versions of some of your tools when I get some time and mirror them if you want. (does yout title lister have the DLC identifier I sent you moons ago, I can't remember myself ?)![]()