So I am using UWUVCI to create some Gamecube virtual console injects for my Wii U, with (arguably) some great results. To enable widescreen I configured the Nintendont config file to "force widescreen" and use "Wii u widescreen". In some particular games, although the widescreen is in effect, there are some serious problems: Wario World, Paper Mario TTYD and Kirby air ride. For example, in Wario World there are some serious clipping effects on the borders of the screen and in Paper Mario there are black bars in the cinematics.
After checking the Nintendont Compatibility List, these problems are already reported, and for Wario World in particularly it states that "Needs Custom Patch to Fix Clipping". After some serious digging though, I am yet to find said custom patch or fix, and I am not certain if it already exists. I have tried the following fixes with no luck:
- Enabling cheats in the Nintendont config file, and using gecko files (.gct) for widescreen fixes of these games in the /codes folder of my Wii U SD card. After some more reading it seems that these codes are already present in Nintendont to enable widescreen, but without fixing the issues.
- Using patched ISO files for the injection, with what I assume is the gecko widescreen fix codes already present in the ISO. For this I used xdelta patches for the ISOs, and was able to create the injections, but without resolving the above issues.
Am I missing something? Is there any way I can play these 3 games flawlessly in widescreen in my Wii U using UWUVCI for the injection?
Any and all feedback is extremely welcomed.
After checking the Nintendont Compatibility List, these problems are already reported, and for Wario World in particularly it states that "Needs Custom Patch to Fix Clipping". After some serious digging though, I am yet to find said custom patch or fix, and I am not certain if it already exists. I have tried the following fixes with no luck:
- Enabling cheats in the Nintendont config file, and using gecko files (.gct) for widescreen fixes of these games in the /codes folder of my Wii U SD card. After some more reading it seems that these codes are already present in Nintendont to enable widescreen, but without fixing the issues.
- Using patched ISO files for the injection, with what I assume is the gecko widescreen fix codes already present in the ISO. For this I used xdelta patches for the ISOs, and was able to create the injections, but without resolving the above issues.
Am I missing something? Is there any way I can play these 3 games flawlessly in widescreen in my Wii U using UWUVCI for the injection?
Any and all feedback is extremely welcomed.









