extracting .dms files

Discussion in 'Other Consoles & Oldies' started by nanocon, Aug 16, 2019.

  1. nanocon
    OP

    nanocon Newbie

    Newcomer
    1
    Mar 10, 2019
    United States
    i am attempting to rip sprites from an old pc game digimon battle server how ever alot of the files i wanna look at are in .dms format (or disc masher) and i have literally no clue how to open those files. it is only the client side data not the complete game so icant just start it up to rip them the old fashioned way a2ny help would be very useful
     
  2. FAST6191

    FAST6191 Techromancer

    pip Reporter
    23
    Nov 21, 2005
    United Kingdom
    Doesn't appear to be mentioned in http://wiki.xentax.com/index.php?search=dms&title=Special:Search&fulltext=Search , https://wiki.vg-resource.com/index.php?search=dms&title=Special:Search&go=Go or https://wikivisually.com/search?qry=dms

    Someone named puggsoy on https://www.vg-resource.com/thread-31216.html seems to have a good start
    Picture from that
    image.php.

    For that one
    Offset
    0x2c
    803x680 panel size
    Tile size 8x8
    16 bits per pixel (16bpp)
    Little Endian
    Linear
    2 byte skip
    1 pixel width skip
    8 pixel height skip

    Palette (what determines the colours) is in the same dms file.
    Offset
    0x0 (so start of the file)
    TIle size 8x2
    2 Bytes per colour (16 bit colours basically)
    RGB order
    Big Endian for the palette
    Linear mode
    Alpha bits at the end bit apparently ignored
    Skip size of 1 colour.


    Tiledggd is a wonderful program for graphics ripping. You can get it
    https://www.romhacking.net/utilities/646/

    Seems the game guy that found this also did a fork of it https://github.com/puggsoy/tiledggd-pe-
     
Loading...