extracting .dms files

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nanocon

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i am attempting to rip sprites from an old pc game digimon battle server how ever alot of the files i wanna look at are in .dms format (or disc masher) and i have literally no clue how to open those files. it is only the client side data not the complete game so icant just start it up to rip them the old fashioned way a2ny help would be very useful
 
Doesn't appear to be mentioned in http://wiki.xentax.com/index.php?search=dms&title=Special:Search&fulltext=Search , https://wiki.vg-resource.com/index.php?search=dms&title=Special:Search&go=Go or https://wikivisually.com/search?qry=dms

Someone named puggsoy on https://www.vg-resource.com/thread-31216.html seems to have a good start
Picture from that
image.php.png

For that one
Offset
0x2c
803x680 panel size
Tile size 8x8
16 bits per pixel (16bpp)
Little Endian
Linear
2 byte skip
1 pixel width skip
8 pixel height skip

Palette (what determines the colours) is in the same dms file.
Offset
0x0 (so start of the file)
TIle size 8x2
2 Bytes per colour (16 bit colours basically)
RGB order
Big Endian for the palette
Linear mode
Alpha bits at the end bit apparently ignored
Skip size of 1 colour.


Tiledggd is a wonderful program for graphics ripping. You can get it
https://www.romhacking.net/utilities/646/

Seems the game guy that found this also did a fork of it https://github.com/puggsoy/tiledggd-pe-
 

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