Beta
Changelog:
• New EGA 640x350x16 and VGA 640x480x16 graphics modes.
• The NDS shoulder buttons scroll the zoomed screen left/right (as before) when not already at the edge, and up/down after that.
• Fixed Master of Orion SB digital audio problems.
• Changed EGA text output to use INT43 vector (fixes text problems in Space Quest I, etc).
• Fixed EGA Read Mode 1 handling (DOUBOLO).
• Improved EGA palette handling (ZOOL).
• Fixed WC2 savegame handling, which was broken by the DUNE2 savegame handling fix. They call the same DOS function, but expect it to behave differently. Argh!
• Added support for INT03 (see previous blog post) and INTO (overflow interrupt).
• Implemented Mode-X VGA offset handling (Alien Breed, Traffic Department 2192).
• Implemented diskette motor counter handling to INT8 (should fix Civilization hang problem).
• Added about a dozen new EGA graphics opcodes.
• Added about a dozen new Mode-X graphics opcodes.
• Added support for several new DOS and Mouse interrupts.
• Added support for several new I/O ports.
• Added most of the previously missing characters to the 6x8 text mode font.
• Attempt to avoid writing duplicate entries to the debug log.
• Ignore SB Direct DAC output for now, pending proper implementation.