DSx86 v0.12

Discussion in 'GBAtemp & Scene News' started by Minox, May 12, 2010.

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  1. Minox

    Minox Thanks for the fish

    Former Staff
    Aug 27, 2007
    DSx86 v0.12
    DSx86, the Intel 80286 EMU for the DS, has received an update. See the changelog for more information.


    • New EGA 640x350x16 and VGA 640x480x16 graphics modes.
    • The NDS shoulder buttons scroll the zoomed screen left/right (as before) when not already at the edge, and up/down after that.
    • Fixed Master of Orion SB digital audio problems.
    • Changed EGA text output to use INT43 vector (fixes text problems in Space Quest I, etc).
    • Fixed EGA Read Mode 1 handling (DOUBOLO).
    • Improved EGA palette handling (ZOOL).
    • Fixed WC2 savegame handling, which was broken by the DUNE2 savegame handling fix. They call the same DOS function, but expect it to behave differently. Argh!
    • Added support for INT03 (see previous blog post) and INTO (overflow interrupt).
    • Implemented Mode-X VGA offset handling (Alien Breed, Traffic Department 2192).
    • Implemented diskette motor counter handling to INT8 (should fix Civilization hang problem).
    • Added about a dozen new EGA graphics opcodes.
    • Added about a dozen new Mode-X graphics opcodes.
    • Added support for several new DOS and Mouse interrupts.
    • Added support for several new I/O ports.
    • Added most of the previously missing characters to the 6x8 text mode font.
    • Attempt to avoid writing duplicate entries to the debug log.
    • Ignore SB Direct DAC output for now, pending proper implementation.

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    Thanks to luke_c for the heads up​
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