DSx86 v0.12

Discussion in 'GBAtemp & Scene News' started by Minox, May 12, 2010.

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  1. Minox

    Minox I did it

    Aug 27, 2007
    DSx86 v0.12
    DSx86, the Intel 80286 EMU for the DS, has received an update. See the changelog for more information.


    • New EGA 640x350x16 and VGA 640x480x16 graphics modes.
    • The NDS shoulder buttons scroll the zoomed screen left/right (as before) when not already at the edge, and up/down after that.
    • Fixed Master of Orion SB digital audio problems.
    • Changed EGA text output to use INT43 vector (fixes text problems in Space Quest I, etc).
    • Fixed EGA Read Mode 1 handling (DOUBOLO).
    • Improved EGA palette handling (ZOOL).
    • Fixed WC2 savegame handling, which was broken by the DUNE2 savegame handling fix. They call the same DOS function, but expect it to behave differently. Argh!
    • Added support for INT03 (see previous blog post) and INTO (overflow interrupt).
    • Implemented Mode-X VGA offset handling (Alien Breed, Traffic Department 2192).
    • Implemented diskette motor counter handling to INT8 (should fix Civilization hang problem).
    • Added about a dozen new EGA graphics opcodes.
    • Added about a dozen new Mode-X graphics opcodes.
    • Added support for several new DOS and Mouse interrupts.
    • Added support for several new I/O ports.
    • Added most of the previously missing characters to the 6x8 text mode font.
    • Attempt to avoid writing duplicate entries to the debug log.
    • Ignore SB Direct DAC output for now, pending proper implementation.

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    Thanks to luke_c for the heads up​
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