It should already be in "TWiLightMenu" folder.
both nds-bootstrap_hb-release and nds_bootstrap-release right?
It should already be in "TWiLightMenu" folder.
both nds-bootstrap_hb-release and nds_bootstrap-release right?
it not showing in twilight menunds-bootstrap-gbar2-release.nds and nds-bootstrap-gbar2-nightly.nds
Here's the path in the 7z file: DSi&3DS - SD card users/_ndsit not showing in twilight menu
Oh yeah, those go in "sd:/_nds".Gbarunner2.nds and gbarunner2_fc.nds
ok ill check it later i have download the latest new release and it didnt have any of these in 7z file im surprise if u say so ill try again later thanks for your help again also where should i put gba rom folder in? in root of sd or in roms file name it as gba??Oh yeah, those go in "sd:/_nds".
You also need "nds-bootstrap-gbar2-release.nds" and "nds-bootstrap-gbar2-nightly.nds", again, both in "DSi&3DS - SD card users/_nds" in the latest TWiLight Menu++ 7z file.
Put both said files in "sd:/_nds".
Whichever you prefer.ok ill check it later i have download the latest new release and it didnt have any of these in 7z file im surprise if u say so ill try again later thanks for your help again also where should i put gba rom folder in? in root of sd or in roms file name it as gba??
Enable logging in TWLMenu++ settings, launch the game, turn it off after it boots, then upload the nds-bootstrap .LOG file from the SD root.I'm unable to save RetroGame Challenge. Is this a known issue? Anything I can do to make it saves properly right now?
Enviado de meu GT-I9505 usando o Tapatalk
Done! Thanks for the quick answer!Enable logging in TWLMenu++ settings, launch the game, turn it off after it boots, then upload the nds-bootstrap .LOG file from the SD root.
Hmm, nothing looks wrong.Done! Thanks for the quick answer!
findModuleParamsOffset:
Module params offset restored: 02000BBC
sdk_version: 04027531
This rom is not compressed
old heap pointer: 02170680
new heap pointer: 02172680
Heap Shrink Sucessfull
relocate_ce9
firstCardLocation 02170680 : 02700000
armReadCardLocation 02170734 : 02700000
thumbReadCardLocation 02170750 : 02700000
armReadCardDmaLocation 02170788 : 02700000
thumbReadCardDmaLocation 021707C0 : 02700000
globalCardLocation 02171A6C : 02700000
ce9->patches 021706B0
patchCardNds
Found cardId
findMpuInitCacheOffset:
Mpu init cache found: 02000B2C
patchMpuSize: 00000000
ERR_NONE
Arm7 (patch vAll)
Relocation src: 023801E8
Relocation dst: 037F8000
JumpTableFunc: 0238B5BC
Eeprom read: 0238B5C8
Eeprom page write: 0238B5DC
Eeprom page prog: 0238B5F0
Eeprom verify: 0238B604
Eeprom page erase: 0238B614
ERR_NONE
ERR_NONEhookNdsRetailArm7
hookLocation: 0238F584
ERR_NONE
chipID: 80001FC2[/SPOILER ]
Enviado de meu GT-I9505 usando o Tapatalk
Hmm, nothing looks wrong.
Please open an issue on nds-bootstrap's GitHub.
I'm unable to save RetroGame Challenge. Is this a known issue? Anything I can do to make it saves properly right now?
Enviado de meu GT-I9505 usando o Tapatalk
Hello there, you can do this if you have already an existing PNG:@Robz8 hey do u know how to make pic in .bmp with ARGB or RGBA whatever they call it without color space to convert from .png to .bmp in 16 bit?
How do you Ajust it to canvas after drag and drop the .png in program??Hello there, you can do this if you have already an existing PNG:
First, you need to have GIMP installed, once you have downloaded it, open it and press CTRL+N
This will open a new tab called "create a new image" enter the specifications Robz8 gave (208x156) and make sure that next to HEIGHT says PX (pixels).
Now, once the program has created the canvas, drag and drop your .PNG in the program and wait for it to process the image.
Once it has loaded up the image, adjust it to the canvas, (doesnt needs to be perfect) OPTIONAL: To avoid cropping press SHIFT while holding one of the image corners The square not the diamond.
When you feel the image is good as it is press CTRL+SHIFT+E or File>Export As... to export .
A tab will open up to confirm the exporting details, here click where it says "All export images" and select "Windows BMP Image" make sure the name also finishes in a .bmp extension
After this hit export, Do not Click Again on Export Yet, go to where it says "compartibility options" and make sure the option "Do not write color space information" Is Checked
Then click on "Advanced Options" and go to "16 Bit" then Select "A1 R5 G5 B5" and also make sure "Run Lenght Encoded" Is not checked
After you've done all of this, now you can click on Export again
And... there you go a freshly baked .bmp image ready to be used in the DSi theme
Simple just click and hold on the image to adjust it and move it around and also to avoid cropping as i said before click and hold on the squares in the corners of the image not the diamond.How do you Ajust it to canvas after drag and drop the .png in program??