MrBubbles said:I hear ya. The Conduit could be the landmark game the Wii needs to inspire more 3rd parties to step up the production values.
LightyKD said:Look...enough with the nay saying. Lets see what a dev can do. At lease for the sake of showing off, TRY. I think that the Wii and the community as a whole earns that much. Besides, who know what discoveries would come out of a project like this. Oh and if you think I'm just going to give up on my cause... NOT happening. I deal with naysayers all the time, and time after time I've seen them proven wrong. I'm not giving up
WhiteWingedKnight said:QUOTE said:The Wii isn't "barely" more powerful than the PSP. The PSP struggles with full N64 emulation while the Wii can pull it off no problem. The PSP is closer in power to the Dreamcast honestly, but never close to as the Wii. The PSP clocked is 333mhz, the Wii is actually around the original Xbox....720MHZ is the unofficial number going around.
How is this 'barely' more powerful than the PSP? That's like double. wtf @ petty Wii trolling.
Lol, why do people look at the numbers and compare!
The Wii's CPU Completely destroys Xbox's Intel, Why? Its two completely different architectures! The Cpu in Wii is a PowerPc Chip, While the Cpu in the Xbox is a x86 Chip, The PowerPc utterly destroys the Xbox's x86 chip in every single thing possible, processing, physics, speed, performance, anything you can think of, The Wii can produce shaders and near next-gen quality graphics.
The Shader support isn't built in the Wii Gpu, but it definitely can produce them through the TEV (Texture Environment Unit) But the TEV is a pain in the booty for developers to use, which is why you see a lack of decent looking games, The wii can do everything the Xbox 360 and Ps3 can, but it takes somework and will not be at the Quality of the Big Boys, The Gpu in the wii is just a more powerful GC Gpu. The TEV is programmable but difficult to program, which explains why the Quantum3 Engine is able to use the Wii's Entire TEV Unit and took over a year to make, Now this engine is young and give it sometime, soon we might be able to see almost near exactly Xbox 360 quality if thats possible.
The ATI Hollywood can actually produce "insane fillrates" to use Factor 5's words. Hollywood is capable of a pixel fill-rate of almost 972 mega pixels. Having such a high fill-rate capability means that the Wii can perform advanced shaders, advanced texture filtering and advanced multi-layer texture effects better than the Gamecube and any last gen console could do.
BTW if you go to my The Conduit Thread in the Games Discussion you'll see a video show in High Quality (Its a link in the thread in one of my posts.) showing The Conduit off at PAX08 on Sep 8th, 2008, the game looks like a early 360 game and that was 4 months ago, HVS said the graphics have improved and the engine is already improving further.
WhiteWingedKnight said:killplaystation said:the graphics in conduit suck and barely compare to xbox1. The devs are kidding themselves.
They suck do they? You must be blind boy!
The Conduit at PAX08 *4 months ago* and the game has improved ever since -
http://www.youtube.com/watch?v=KWPwVRriIL0...page&fmt=18
For Those Intrested:
Elebits Physics Test - http://www.youtube.com/watch?v=41w-bbtVFKE *note* read the side about it
not to get off topic, i do hope a dreamcast emu is made. It is possible, but may take a looooonggg time. by then the new nintendo system would be out... or maybe im exaggerating...
killplaystation said:the graphics in conduit suck and barely compare to xbox1. The devs are kidding themselves.
quadomatic said:I laughed when I saw this title.
It's highly unlikely, but then again people have high hopes for Dreamcast on Pandora. If drkIIRaziel ever decided he wanted to port nullDC to Wii, then I'd say it's very possible. Other than that though, I wouldn't count on it.
WiiBlaster said:A PC can barely run a dreamcast EMu i'm pretty sure its not that good either, which i havn't checked in awhile things may have changed
JoeyGennaro said:That's completely untrue - the Wii is MORE than capable of emulating the Dreamcast at 60 to 70% speed. However, I doubt anybody will take the time to bother making a decent emulator for it. I think what should be done before this is getting Gamecube backups to run first.
cr08 said:Really, I want to know how many of the nay-sayers here are really just Sony fanboys in disguise.
Really do not see what is so difficult about this prospect. Emulation communities have done worse before. Saturn on the Dreamcast, N64 on the PC (in the real early days with sub-500mhz procs), PS1 on the Wii currently. May not always be the fastest thing on earth, but the whole idea of system emulation is to get the system completely and accurately emulated on a non-native platform, even if it means running at 2fps.
To the OP and any other positive thinking onlookers, I say go for it. It would certainly be an awesome thing to see. It is certainly feasible on a technical standpoint as are any other emulators. PS1 and Saturn are possible even with the cd based disc drives (iso's on SD or USB, etc.), so should the DC.
Dookieman said:cr08 said:Really, I want to know how many of the nay-sayers here are really just Sony fanboys in disguise.
Really do not see what is so difficult about this prospect. Emulation communities have done worse before. Saturn on the Dreamcast, N64 on the PC (in the real early days with sub-500mhz procs), PS1 on the Wii currently. May not always be the fastest thing on earth, but the whole idea of system emulation is to get the system completely and accurately emulated on a non-native platform, even if it means running at 2fps.
To the OP and any other positive thinking onlookers, I say go for it. It would certainly be an awesome thing to see. It is certainly feasible on a technical standpoint as are any other emulators. PS1 and Saturn are possible even with the cd based disc drives (iso's on SD or USB, etc.), so should the DC.
You can't put the Dreamcast in the same category as PS1 and N64. It much more powerful then that generation. It should be placed in the PS2, GCN generation. An emulator running at 2fps maybe cool for tech demo, but it would serve zero purpose. You just want them to try, because you think it will achieve full speed, and be playable. It will not. Waste of time.