Dragon Ball Fusions Hacking Thread

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by kprovost7314, Aug 8, 2016.

  1. leonmagnus99

    leonmagnus99 GBAtemp Psycho!

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    what happened to the card based DBZ game ? ultimate mission 2.

    is there a way to apply the released patch of it onto the cia of it ?

    good to see DBF being translated as well.
     
  2. upfromtheskies

    upfromtheskies GBAtemp Regular

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  3. leonmagnus99

    leonmagnus99 GBAtemp Psycho!

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  4. Zeriel

    Zeriel Squid Kid

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    @Svaethier
    Damn Rift is a cool name, I translated it as Spacetime "Tear" since the literal definition is "crack"
    but I think I'll change it to Rift :P

    Did you come up with that name?
     
    Last edited by Zeriel, Aug 23, 2016
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  5. Svaethier

    Svaethier GBAtemp Maniac

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    Gamefaqs came up with it
     
  6. Zeriel

    Zeriel Squid Kid

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    Oh nice, hey by any chance do they have a translation for unlocking special moves by ring out?
    In Japanese is called "Hirameke" literally means Flash of Inspiration, but that's too long and they
    also use as a verb so I'm between calling it "Inspire" (more literal) or Unleash (makes more sense but it's kinda corny)
     
  7. Svaethier

    Svaethier GBAtemp Maniac

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    Don't think so
     
  8. hackotedelaplaqu

    hackotedelaplaqu GBAtemp Advanced Fan

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    Use PESSound16. It handles CPK directly. BGM.AWB is the file you're looking for.
     
  9. Dylos

    Dylos GBAtemp Regular

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    How about Epiphany? Or if that's too out there, breakthrough.
     
  10. leonmagnus99

    leonmagnus99 GBAtemp Psycho!

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    anyone played this on the n3ds ?

    can you use the c-stick with it? currently have this game installed on my og small 3ds and it looks so fantastic and alone flying around is so much fun.
    was wondering if it is c-stick compatible ,so that i install it on my n3ds
     
  11. tNB

    tNB GBAtemp Regular

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    Will partial translations be released while this is in progress?

    If so how will they be applied to the game?
     
  12. Zeriel

    Zeriel Squid Kid

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    I have it on n3DS and you don't use the c-stick so it's basically the same. I love the flying too, it's amazing :)

    Its too early to tell but when Helmax codes the text injector I supposed it can be
    a regular CIA? and I would like a complete translation but there's so much text its
    insane so probably a partial translation is not a bad idea to get people started,
    but I can't say for sure, this is a huge project and our team is really small.
     
    Last edited by Zeriel, Aug 24, 2016
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  13. tNB

    tNB GBAtemp Regular

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    Be mindful though that posting a full game CIA would be against the forum rules I think.
     
  14. Zeriel

    Zeriel Squid Kid

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    lol I have no idea how programming works so like I said It's just a guess, I
    don't work with Helmax so I don't speak for him, I just translate
     
    Last edited by Zeriel, Aug 24, 2016
  15. hackotedelaplaqu

    hackotedelaplaqu GBAtemp Advanced Fan

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    Did you reverse the whole file format or need help?
     
  16. Helmax

    Helmax GBAtemp Regular

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    Could still use some help
     
  17. Helmax

    Helmax GBAtemp Regular

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    To expand further on what you said, I mostly have it figured out. I was able to dump the file, but not recompile it yet.
    There are a few small things I need to figure out prior to this. If you can help, I'd be happy to chat aside from this thread.
     
  18. hackotedelaplaqu

    hackotedelaplaqu GBAtemp Advanced Fan

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    Well, I quickly looked at the file today.

    In header, 0x8 (aka 0x450A) is the pointer's counter divided by 2.
    BTW, you're missing some sentences (maybe empty ones, I didn't check thourougly).

    Before each pointer, the value is still a mystery. But it's clearly a single 4 bytes value. I was thinking first that it could be CRCs 32 but data always increment here. My guess is that it's size related. Maybe the value is scrambled with the unknwon flag at 0x10 (0x 00000202).
     
  19. Helmax

    Helmax GBAtemp Regular

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    @hackotedelaplaqu , i looked into this further last night, and I found out that:
    the pointer table consists of roughly 34,000 entires, each pointing to an entry. The entries have 2 pieces of information. What it corresponds to, and where it lives. Not sure exactly the calculation on the first set of hex values, but the next 8 bytes are the pointer address reversed.

    after 17467 entires (i think), that first value repeats it self, and the whole table actually repeates itself. So entry #1 and entry #17467 are the same, being that the later ones are just altered versions (i do not know why).
    They are either blank, hve furigana removed and are just the normal character set, or else different vertical/horizontal spacing formatting, and less characters used (more complicated ones to save space), which basicaally
    say the exact same thing contextually.
     
  20. nickwhit

    nickwhit GBAtemp Fan

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    Im glad to see such progress on this.. been anxious to play since I first heard of the game.

    Anybody involved have any kind of guess as to when even a menu translation may be available?
     
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