ROM Hack Dragon Ball Fusions Hacking Thread

leonmagnus99

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what happened to the card based DBZ game ? ultimate mission 2.

is there a way to apply the released patch of it onto the cia of it ?

good to see DBF being translated as well.
 

upfromtheskies

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Zeriel

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@Svaethier
Damn Rift is a cool name, I translated it as Spacetime "Tear" since the literal definition is "crack"
but I think I'll change it to Rift :P

Did you come up with that name?
 
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Zeriel

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Gamefaqs came up with it

Oh nice, hey by any chance do they have a translation for unlocking special moves by ring out?
In Japanese is called "Hirameke" literally means Flash of Inspiration, but that's too long and they
also use as a verb so I'm between calling it "Inspire" (more literal) or Unleash (makes more sense but it's kinda corny)
 

Svaethier

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Oh nice, hey by any chance do they have a translation for unlocking special moves by ring out?
In Japanese is called "Hirameke" literally means Flash of Inspiration, but that's too long and they
also use as a verb so I'm between calling it "Inspire" (more literal) or Unleash (makes more sense but it's kinda corny)
Don't think so
 

hackotedelaplaqu

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Can I ask how you managed to pull that off? I'm trying to find a single specific music track from the game, but when I try to extract the .cpk file I have it always crashes attempting to pull the "movie" folder out, so it stops before I can reach what I'm looking for.

Use PESSound16. It handles CPK directly. BGM.AWB is the file you're looking for.
 

Dylos

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Oh nice, hey by any chance do they have a translation for unlocking special moves by ring out?
In Japanese is called "Hirameke" literally means Flash of Inspiration, but that's too long and they
also use as a verb so I'm between calling it "Inspire" (more literal) or Unleash (makes more sense but it's kinda corny)
How about Epiphany? Or if that's too out there, breakthrough.
 

leonmagnus99

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anyone played this on the n3ds ?

can you use the c-stick with it? currently have this game installed on my og small 3ds and it looks so fantastic and alone flying around is so much fun.
was wondering if it is c-stick compatible ,so that i install it on my n3ds
 

tNB

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Will partial translations be released while this is in progress?

If so how will they be applied to the game?
 

Zeriel

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anyone played this on the n3ds ?

can you use the c-stick with it? currently have this game installed on my og small 3ds and it looks so fantastic and alone flying around is so much fun.
was wondering if it is c-stick compatible ,so that i install it on my n3ds

I have it on n3DS and you don't use the c-stick so it's basically the same. I love the flying too, it's amazing :)

Will partial translations be released while this is in progress?

If so how will they be applied to the game?

Its too early to tell but when Helmax codes the text injector I supposed it can be
a regular CIA? and I would like a complete translation but there's so much text its
insane so probably a partial translation is not a bad idea to get people started,
but I can't say for sure, this is a huge project and our team is really small.
 
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Zeriel

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Be mindful though that posting a full game CIA would be against the forum rules I think.
lol I have no idea how programming works so like I said It's just a guess, I
don't work with Helmax so I don't speak for him, I just translate
 
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Helmax

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Did you reverse the whole file format or need help?
To expand further on what you said, I mostly have it figured out. I was able to dump the file, but not recompile it yet.
There are a few small things I need to figure out prior to this. If you can help, I'd be happy to chat aside from this thread.
 

hackotedelaplaqu

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To expand further on what you said, I mostly have it figured out. I was able to dump the file, but not recompile it yet.
There are a few small things I need to figure out prior to this. If you can help, I'd be happy to chat aside from this thread.

Well, I quickly looked at the file today.

In header, 0x8 (aka 0x450A) is the pointer's counter divided by 2.
BTW, you're missing some sentences (maybe empty ones, I didn't check thourougly).

Before each pointer, the value is still a mystery. But it's clearly a single 4 bytes value. I was thinking first that it could be CRCs 32 but data always increment here. My guess is that it's size related. Maybe the value is scrambled with the unknwon flag at 0x10 (0x 00000202).
 

Helmax

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@hackotedelaplaqu , i looked into this further last night, and I found out that:
the pointer table consists of roughly 34,000 entires, each pointing to an entry. The entries have 2 pieces of information. What it corresponds to, and where it lives. Not sure exactly the calculation on the first set of hex values, but the next 8 bytes are the pointer address reversed.

after 17467 entires (i think), that first value repeats it self, and the whole table actually repeates itself. So entry #1 and entry #17467 are the same, being that the later ones are just altered versions (i do not know why).
They are either blank, hve furigana removed and are just the normal character set, or else different vertical/horizontal spacing formatting, and less characters used (more complicated ones to save space), which basicaally
say the exact same thing contextually.
 

nickwhit

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Im glad to see such progress on this.. been anxious to play since I first heard of the game.

Anybody involved have any kind of guess as to when even a menu translation may be available?
 

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