UnseenHero said:
Question: What does Resislience,Deftness,Charm and Magic Mending do within the game? (Probably newb question)
Got the game today just a Zere now.
Team
Unseen(me)-Level:12-Minstrel-Whip
Hands0me(Someone on YT)-Level-9-Mage-Staff
OpPerry(Someone on YT)-Level:9-Martial Artist-Fans (smexy new weapon
)
IReapZz(Some on YT)-Level:9-Priest-Spears
Just wanna know what those attributes do for better game understanding
Resilience is a defence against physical attacks. Deftness determines success of stealing, success of escape, critical attacks, etc. Charm affects on effectiveness of charisma-based effects, such as probability of monster charming. Magic mending is a strenght of healing magic.
I played for 14 hours, and I think the game is just too easy =/ Well, maybe it will get harder later, dunno.
My party:
Clayne (Hero) - 19 lvl, Ministrel (Equipment: Steel broadsword, steel shield, feather headband, large-scale armour, leather gloves, iron kneecaps, iron sabatons, gold rosary)
Tiana - 19 lvl, Martial Artist (Equipment: Razor claws, fur hood, gooey gear, leather gloves, springtime skirt, clogs, strength ring)
Daston - 18 lvl, Priest (Equipment: Oaken pole, iron shield, turban, iron cuirass, rubber gloves, iron kneecaps, iron sabatons, bunny tail)
Razzy - 18 lvl, Thief (Equipment: Poison moth knife, iron helmet, iron armour, iron gauntlets, iron kneecaps, clogs, slime earrings)