Hacking Doom 3 Source released, chances of a Wii port?

DRS

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Huge step in time, small step in advance. The texts didn't show up because of a missing __ppc__ #define (floats got unmarshalled in wrong endian, leading to 0 font scales). Mars was just drawn black. [EDIT] Oh and the buttons weren't drawing correctly because I switched intensity and alpha in GX texture conversion... I guess... Well, it works now:)



But it still has an issue. Mars actually disappears when the highlight shows up. I got around this by setting Z mode to ALWAYS for now to take the screenshot, but have to investigate what happens (though I don't think it really matters). Furthermore I connected the Wii mote's IR to the mouse input, needs some bits of tweaking I think.

So, when I add button events to it, I can see what happens when I just start the game:) I found decl manager already has a 'find or load' mechanism I spoke about earlier. It just limits to stuff that is load during map loads. So I have to unlimit it and see what happens. I found some comments that same should be possible with GUIs. If that's true it should be possible to free up about 30-40MB or so, hopefully enough to make the game work!
 

DRS

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Menu's seem to be working (didn't try to edit anything though). Mouse definately needs refinement. Starting the game ends up with a DSI exception. I closed the remote logging terminal at that point so I don't know what it tries to do when starting a new game yet.







Quite cool:)
 
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