Translation Digimon Story: Lost Evolution Translation Project

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Which do you prefer for place names?!

  • Stick with Japanese names for all names.

    Votes: 138 27.9%
  • Use localized names (from Dawn/Dusk) for old names, and Japanese for new names.

    Votes: 356 72.1%

  • Total voters
    494

yugix

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Digimon Story: Lost Evolution Translation Project


Project Status: Will be done by Decoded Operation (Updated: 4th January, 2017)

Introduction:
This is a project to translate DSLE which is started by influence of the original Project. This is the new topic which will (hopefully) hold answers to all of your questions except one (When the patch will be released). You will be able to check the progress of the project here in the first post.

If you are looking forward to a patch release or are a supporter of the project hit the like button this first post. Please DO NOT fill this thread with un-needed support posts or questions on when it will get released.


Note: if anyone of you can translate the story, I will be glad to give you the access to the translation sheet.
Please send me your gmail (google) account to access google docs (Google Drive) and I will give you access.
This can make the translation faster, as I can fix the text in the game little by little faster.



Software/Tools:
this is a list of tools used by us.
Crystaltile2
PakEditor (thanks Normmatt)
PakManager (thanks Normmatt)
Tinke (thanks Pleonex)
Dsbuff
NFTREdit
DesMume- For testing

Team (Contributors):
This is our teams (actually they are contributors since we are not a team)

Text Translators:
Nebz
pokeeiyuu
MagusZero
prototype_u
Yugix
Takoman781
Grammon
CK_Byuu
Aaron
Localization Editors:
Mirby
Black-Ice
TMS1
Seqa
Graphic Editors & Translators:
Rastsan
Yugix
Densetsu
TMS1
Takeshi55
Phoenix Goddess
DarthNemesis
PROGRESS
Text Translation Progress:
Names (Items, Digimon, attacks, digitamas, Evolution Trees, Characters, Places) 100%
Quests 100%
Items description 100% (finished)
Digimon Profiles (Description) 100%
Attacks description 100% (finished)
Evolution Requirements 100%
Digitama Requirements (Matching) 100%
Menus 100%
Wi-Fi 90% (Not tested yet)


Story Translation ~60% (All Text are now in english but we still need to fix it)
Dialog Translations ~60% (Same as above)
Story Text Insertion 8% (Up to The selectors 2nd Battle)

Graphic Translation Progress:
All Graphics are fixed. (Not fully tested).



Screenshots: (Note that even it seems playable, we won't release it before finishing all things)
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These are the new screenshots after fixing the fonts.
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Profiles Votes:
  1. Copy the profile from other places (like wikimon, previous games) (153 votes [59.07%])
  2. Translate the information from game directly (106 votes [40.93%])
So as we can see, we will do the first approach.


Special Thanks:
From Rastsan to You-End for the save file
From Rastsan to all graphic translator

also, to Normmatt for his tools and font files that without them, this translation may not occured.

Links:
These are links to websites which we may used to help in this project

Disclaimer:
As this is a commercial product this game belongs to the copyright holder and or the original maker of said game. The english translated patch, any information contained in this topic or with the patch is only for research study purposes. Organization(s) or individual(s) may not use this product, patch or the information discussed for commercial purposes in any form. I will not bear any responsibility for the consequences arising from other(s) use.
 
Last edited by yugix, , Reason: To avoid misunderstand, it was thought it is discontinued

DigiTak

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Yay the new topic! This project makes me want to go play digimon right now! I calculated the current entire completion of this project, and its around say 66% so I can't wait for the patch guys!
 

rastsan

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if you understand why a new thread was started and you read the first post... you don't need to ask when or if it will be updated. I am not trying to be mean but the whole point of starting a new thread was to avoid this. I know you are excited about it, so am I. But show your excitement with the like button.

update
As expected the images that had multi-width tiles are not showing up correctly in game. This may only be a problem with how crystaltile2 and its tile composition tool works. I am now going to try Tinke to see if it can import the edited image without causing display errors later in play.

Previously I missed two digiplates, three other images (prerequisite, location, and change digimon).
I will be working on the images that are still not displaying correctly (so far seven). That and the title image. I am almost sure I have a different version where the V is fixed in evolution and the U and N look better. That being said I am open to criticism on it. Bear in mind that it (the title image) repeats about 8 times. I hope I didn't fix only a few of the repeated images. sigh...

 
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MusicBeyblader

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I wish I could help, but I cant speak or read japanese... But I can still cheer you guys on and wait till its done. Good luck.
 

yugix

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if you understand why a new thread was started and you read the first post... you don't need to ask when or if it will be updated. I am not trying to be mean but the whole point of starting a new thread was to avoid this. I know you are excited about it, so am I. But show your excitement with the like button.

update
As expected the images that had multi-width tiles are not showing up correctly in game. This may only be a problem with how crystaltile2 and its tile composition tool works. I am now going to try Tinke to see if it can import the edited image without causing display errors later in play.

Previously I missed two digiplates, three other images (prerequisite, location, and change digimon).
I will be working on the images that are still not displaying correctly (so far seven). That and the title image. I am almost sure I have a different version where the V is fixed in evolution and the U and N look better. That being said I am open to criticism on it. Bear in mind that it (the title image) repeats about 8 times. I hope I didn't fix only a few of the repeated images. sigh...

Thank you Rastsan,

About the title screen, I took the snapshot from the first test. I don't know if it fixed or not since I didn't check it. So, I will check it and confirm to u.
 

rastsan

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Na... I wanna go back and get to it myself. that "lost" also seems a little off. It seems tinke can do it but the colors are way way off. Don't know about whether they will work in game, as the color screw up is so bad I am thinking there has to be another way.
 

Raqib

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My only question is, will the text used for name entry be modified at all? For instance, I already have a save file from when I started playing ages ago. If I were to apply the patch, would that break my already existing names?
 

yugix

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My only question is, will the text used for name entry be modified at all? For instance, I already have a save file from when I started playing ages ago. If I were to apply the patch, would that break my already existing names?

No, there will be no issues in saves. Actually, we use a save file which is taken from the Japanese game (not patched) and it is working fine.
 

Raqib

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My only question is, will the text used for name entry be modified at all? For instance, I already have a save file from when I started playing ages ago. If I were to apply the patch, would that break my already existing names?

No, there will be no issues in saves. Actually, we use a save file which is taken from the Japanese game (not patched) and it is working fine.

Excellent. If you guys need another translator, I'm free. I recently worked on Yu-Gi-Oh Tag Force 6 with the hacker omarrrio, I can promise you quality descriptions.
 
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