Dont know if we got a icon or not but have had this one in the gallery for a how minute if needed
https://imgur.com/a/CLbOKbY
I am 2 steps ahead of you! (already used that )
Edit: Added you to the main post btw
Last edited by m4xw,
Dont know if we got a icon or not but have had this one in the gallery for a how minute if needed
https://imgur.com/a/CLbOKbY
It really was just a PoC - someone was trying to port it and he fixed the code to pass the build phase.... there aren't plans to add audio to beetle-psx (or optimization) afaik (initial post about it)Tested a good chunk of Silent Hill 1.
Felt about 75% up to speed with v-sync. bout 85% with v-sync off.
otherwise super stable build
Unbelievably excited to see this thing faster and with audio.
Thanks again !!!
It really was just a PoC - someone was trying to port it and he fixed the code to pass the build phase.... there aren't plans to add audio to beetle-psx (or optimization) afaik
I figured - people who don't read don't need to know all the details lol100% correct, you earned a HTTP Cookie
But I didnt only let it pass the build phase, had to rework all the File access
But that might come in handy for future cores and fixing the snes9x mainline core
@m4xw how would you prefer we get the Genesis GX Plus core added to your CI/CD? What branch are you currently releasing stable builds from? Have you had any luck with the input sampling/drops (or know where to look)? Thanks!
<SNES9x2010>
Is there any way of playing co-op with two single joy-cons?
And also is it normal that it takes around 20 seconds to load a save state?
Besides that, thanks for your work it looks and feels great!
Oh okay cool. Thanks!I am 2 steps ahead of you! (already used that )
Edit: Added you to the main post btw
I believe someone mentioned this earlier but I noticed that the input timings in fceumm from at least the latest CI autobuild may be slightly off as I found it very difficult to get back up when knocked down in Mike Tyson's Punch-Out for NES. This was with stock config. I presume the inputs may not be registering properly during each iteration (or I seriously suck!). To be sure, I benchmarked this in Track & Field for which I can generally get 950-1000 cm/sec in the 100-meter dash but despite hitting the A-button as quickly as I could I was only able to register in the 350-500 range.
I imagine if the discrepancy is indeed true, that it would be core specific or could it be retroarch-wide on libnx?
SD Card > X:\Switch + HBL + Folder with EMU + Roms folder > Jig > RCM > Hekate > Album > Boot EMUI'm currently on 4.1.0. i have access to a JIG and can load hekate. how do i load emulators? I understand the directory structure but do i have to load anything specifically in some sort of manner?
I'm currently on 4.1.0. i have access to a JIG and can load hekate. how do i load emulators? I understand the directory structure but do i have to load anything specifically in some sort of manner?
If it is like a wave effect - you probably want a threaded build (if your into living on the wild side). The stable build I don't believe has been optimized to fix that yet - believe this is because of audio and video on the same thread (on the non-threaded stable build).Is there a fix for the weird pixelation effect I get in the top left corners of SNES9X games? It doesn't show up in screenshots otherwise I'd post one, but when walking around the pixels in the top-left corner kind of get scrambled into each other. It's very odd. I have vsync on, but other than that all my settings are stock.