QUOTE said:Hey, not sure if anyone already posted about this, I just searched and didn't see anything. Feel free to lock if it's already around.
The new issue of Nintendo Power has a big 7 page feature on Bioware's Sonic RPG. I haven't given a shit about Sonic in ages, but I gotta say it looks like Bioware might do the franchise well. The graphics are really nice, all of the backgrounds have a water color look to them and they all appear hand drawn. A rather refreshing change of pace. Battles look to take place in 3D environments. I haven't read much yet but it looks like you can have up to 4 party members at a time, including dopes like Big The Cat.
Just thought you guys would like to know. Anyone want scans?
-Cover Story with nice artwork
-In game graphics have a water color look, all hand drawn
-4 party members at a time
-Each character can do certain things ex: Tails can float over things (standard stuff)
-11 party members total - 8 known are Sonic, Tails, Amy, Knuckles, Amy, Rouge, Shadow, Big the Cat
-Control done fully with stylus - think Hourglass
-Able to split party into teams at certain moments
-Rings are used as currency
-No random battles, see enemies on the field
-Turn based battles, choose commands for everyone in your party before they actually follow through. Want battles to be fast paced
-Elite Beat Agents style special attacks
-Team attacks (like Chrono Trigger)
-"Fatigue Points" instead of MP
-Choose which attributes to increase when you level up
-Purchase and level special attacks
-Bits of story - Sonic's on vacation from defeating Eggman 2 years ago. Gets a call from Tails that Knuckles has been kidnapped by a group called the Marauders, and that 6 chaos emeralds are missing. Eggman not the main villain. But Bioware wants to make him a creditable bad guy again. Something about a "twist" between Eggman and Sonic that goes back to the earlier games.
-2 acts - first takes place in standard Sonic areas. 2nd takes place in a darker world
-Remixed classic tunes
-"fully animated cut scenes"
-simple dialogue trees