Shiro786 said:
We can't get fullspeed DS emulation on computers 50x stronger than the wii, yet you think you can get it on the wii...
what a fucking noob
It was that attitude that made you an idiot. If you don't want to be called names maybe you should take your own "dont be a fag" advice
funny the rant you've had when you're on the recieving end of less than you handed out. And everyone who you've reported was just as constructive as that man.
I'll admit I made an assumption that "stronger" meant powerful, and that you where one of the people just looking at clock speeds, and that I could have been more clear with the "Or that they are porting the app to the Wii, not just adding the controls and re-compiling a cross platform app" bit. I'm not the most articulate person when I'm on the web but I'm sure you'd have known exactly what I meant if I hadn't called you an idiot.
But now that you've explained yourself instead of just going "fucking noobs" I'd have to say the memory constraints will be a big barrier, but probably not as bad as you think. You've got to remember that the Wii is very much an old school console, with no real OS, and it's single tasking so there's much less overheads. And also the little memory it does have is quite fast, with mem1 been amazingly speedy. This should make up for things a bit, especially with the virtual memory thing they've got going. Also the lack of shared libraries puts down the memory overheads too.
And yeah no$gba is great. It's run everything I've thrown at it so far at full speed on a laptop with only 1 gig ram, a Core 2 solo cpu (I think it's the 1.6 ghz model, I don't have it here), and a GMA950 graphics chipset. And that's on top of Vista as well. It's always seemed a shame to me that most of the best console emu's are closed source. Too many of them die when they start working well. I guess the devs get bored at that point. I'm glad that's not true with that one.