Hello friend, AbdallahTerro!! My name is Amex. First of all sorry for my bad English... I'm from Brazil and natovisit this forum a long time ago, however I never askedanything for not feel need it !!!
It's been a long time I was looking for on the net a tutorial how to make a channel or forwarder for agamecube game. But where was it was just to change the simple image of opening.bnr that exists within thegamecube isos using tools like-gctool12b orgcr_v1.0.exe. In much of the time, I thought that create channels like the wii for gc games was impossible ...
Well, I'm here mostly because I can't run the part where you say-"Just Install latest Devkit Pro and runBuild.bat in nintendont source folder
the custom dol can be found in/nintendont/boot.dolor/loader/loader.dol " in this amazing tutorial!!!
I need to mount the Dol with the patch that you provide, but as I never rode a Dol before, I'm reallylost!!!
Already downloaded DevkitPro and devkitPPC also and I am lost without knowing what to do! See folders andmore folders and small executaveis and don't knowwhich one should I use to mount the new dolnintendont!! I wonder if to make a customized dol I have to download all files from this page of google-here (
http://code.google.com/p/nintendon-t/source/browse/trunk/loader/loader.dol?r=233&spec=svn233) and run the Build.bat is also fordownload???
I'm sorry I cannot understand with accuracy!!! If possible you post pictures of the procedure with theDevkit a link so I can see or do a short video, I would be very grateful!
If I can't ride that Dol with the patches that vceprovides, I can never create a channel for gamecubegame!!! I'm desperate,
I'm standing in this part of theDevkit that too is something simple to do!. I'm feelinga huge noob!!!
Since already thank you for your attention and I awaitclear answers as soon as possible!!!
1. If you already downloaded and installed devkitpro goto step 2 if not do so now
2. download and install tortoiseSVN and restart your computer
3. in a command prompt "you can run cmd" or open the icon type:
svn checkout
http://nintendon-t.googlecode.com/svn/trunk/ nintendon-t-read-only
this will download the nintendont latest source in this case 284 to the folder where cmd is open
if you want to download to a specific folder hold shift key and right click it and select "open command prompt here"
then type: svn checkout
http://nintendon-t.googlecode.com/svn/trunk/ nintendon-t-read-only
4. so now you have the original source and tortoiseSVN, all you need is download "just one patch" and apply it to the source.
5. open the patches folder link:
https://www.copy.com/s/GVvR9DuWLfsElCLw/autoboot
6. In case you just need to use default background + verbose output during loading just download "autoboot-default.patch" file
If you want to use a black screen upon boot with no verbose download "autoboot-blackscreen.patch" or "autoboot-press-b.patch" the second one only displays "B: Cancel Autoboot" during booting while the first displays noting at all, also download the black background.png and copy it to "nintendon-t-read-only/loader/source/data/" folder replacing the existing one
If you want to use a theme with loading bar download "autoboot-theme-loading-bar.patch", and also download font.ttf and copy it to "nintendon-t-read-only/loader/source/data/" folder replacing the existing one. Also download any theme image you like "Theme (1).png to Theme (10).png", rename the downloaded image to "background.png" and copy it to ""nintendon-t-read-only/loader/source/data/" folder replacing the existing file.
7. Now you need to apply the downloaded patch,
Place the patch file in "nintendon-t-read-only" folder
Right click the patch file and in "Tortoise menu" select "apply patch"
This will open tortoise patching meny
on the left select patch all files
done!
8. open "nintendon-t-read-only/loader/source/main.c" in notepad or any text editor
9. goto line 233 and edit this code:
Code:
if(argsboot == false)
{
// if (LoadNinCFG() == false){
memset(ncfg, 0, sizeof(NIN_CFG));
ncfg->Magicbytes = 0x01070CF6;
ncfg->Version = 0x00000003;
ncfg->Config = ncfg->Config |
//NIN_CFG_USB |
//NIN_CFG_HID |
//NIN_CFG_MEMCARDEMU |
//NIN_CFG_MC_MULTI |
//NIN_CFG_CHEATS |
//NIN_CFG_FORCE_WIDE |
//NIN_CFG_FORCE_PROG |
//NIN_CFG_NATIVE_SI |
//NIN_CFG_WIIU_WIDE |
NIN_CFG_AUTO_BOOT;
ncfg->Language = NIN_LAN_AUTO;
ncfg->GameID = 0x47414645; //GAFE
strcpy(ncfg->GamePath, "/Games/GAFE01 - Animal Crossing/game.iso");
//strcpy(ncfg->CheatPath, "/Games/GAFE01 - Animal Crossing/GAFE.gct");
ncfg->MaxPads = 4;
ncfg->MemCardBlocks = 0x0;//50 blocks use 0x2; for 251 blocks
by just removing the "//" from the settings you need to use
for instance if your game is on usb remove "//" from "//NIN_CFG_USB |" line to make it "NIN_CFG_USB |"
if the game is on SD don't touch this line
if you want to use a HID usb controller then "NIN_CFG_HID |" etc.
for multi mc card you need both mcemu and mcmulti uncommented like this "NIN_CFG_MEMCARDEMU |" and "NIN_CFG_MC_MULTI |"
edit the mc emu size too if needed "ncfg->MemCardBlocks =
0x0;" will use 512kb file cange 0x0 to 0x1 or ox2 or 0x3 to use larger sizes
now find your game ID4 and convert it to hex then replace the bold hex in this line "ncfg->GameID = 0x
47414645;"
finally copy your gameiso path to this line: strcpy(ncfg->GamePath, "
/Games/GAFE01 - Animal Crossing/game.iso");
and if you want cheats use "NIN_CFG_CHEATS |" and "strcpy(ncfg->CheatPath, "
/Games/GAFE01 - Animal Crossing/GAFE.gct");" after replacing the cheat file path ofc.
Done editing the source!
now run "nintendon-t-read-only/build.bat" and hope you didn't make any mistakes
if all went well you'll get loader.dol without warnings in "nintendon-t-read-only/loader" folder
Now that you have the autoboot dol you can use getmybannersv2 to finish the job as described in the OP
Hope this helps,
I'll update the OP to make things clear for everybody else too