Hacking Coverflow demo

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there is no disc image in this loader.

and the folder you are talking about already exist.

Look in SD:/wiiflow/boxcovers , and SD:/wiiflow/covers
if you don't find them , create them and put your fullcovers in boxcovers folder, and flatcovers in covers folder.
They will appear in wiiflow then.

wink.gif
 
Benjay said:
there is no disc image in this loader.

and the folder you are talking about already exist.

Look in SD:/wiiflow/boxcovers , and SD:/wiiflow/covers
if you don't find them , create them and put your fullcovers in boxcovers folder, and flatcovers in covers folder.
They will appear in wiiflow then.

wink.gif
I think he cut-and-paste his message into all the loader threads, without bothering to realize this loader doesn't even use discs
tongue.gif


I'm pretty sure he's trying to get every loader to use the same three folders on the sd card, so we don't have to have duplicate folders of the same images for each loader. For example, I have to use a folder called 3dcovers to store full box art for Beardface's CoverFloader, even though I can't get any of them to show up to save my life. If we could change the folder paths, each loader could point to the same folder, which isn't a terrible idea. Personally, I have a 16gb sd, and don't really care about using a few extra mb. I think it would be more worthwhile for each loader to support loading images from a FAT32 partition instead.
 
yes , and i agree with you DSfanatic , even on a 2Gb card , it's really hard to fill it full.
Each loader his paths is better i think
wink.gif
 
dsfanatic5 said:
I'm pretty sure he's trying to get every loader to use the same three folders on the sd card, so we don't have to have duplicate folders of the same images for each loader. For example, I have to use a folder called 3dcovers to store full box art for Beardface's CoverFloader, even though I can't get any of them to show up to save my life. If we could change the folder paths, each loader could point to the same folder, which isn't a terrible idea. Personally, I have a 16gb sd, and don't really care about using a few extra mb. I think it would be more worthwhile for each loader to support loading images from a FAT32 partition instead.
Yes, you are very right... I am testing various loaders in my sd and any loader uses his own directories, so I have the sd full of replicated covers...
I supposed this to be a little bit stupid, but of course this is just my personal idea....
Config loader and GX loader already give the chance to change the cover paths, I was wondering whether wiiflow and coverfloader could have been improved in the same way...
I do not think that sharing hints is so bad...
Sorry if I have bothered you...
 
no no you didn't bother us !!!
Everyone is free to talk here
wink.gif


Hiberns is actually working on a new revision , and we will see what happen about covers download.
For the moment , the only thing to do is wait .
 
cambric said:
dsfanatic5 said:
I'm pretty sure he's trying to get every loader to use the same three folders on the sd card, so we don't have to have duplicate folders of the same images for each loader. For example, I have to use a folder called 3dcovers to store full box art for Beardface's CoverFloader, even though I can't get any of them to show up to save my life. If we could change the folder paths, each loader could point to the same folder, which isn't a terrible idea. Personally, I have a 16gb sd, and don't really care about using a few extra mb. I think it would be more worthwhile for each loader to support loading images from a FAT32 partition instead.
Yes, you are very right... I am testing various loaders in my sd and any loader uses his own directories, so I have the sd full of replicated covers...
I supposed this to be a little bit stupid, but of course this is just my personal idea....
Config loader and GX loader already give the chance to change the cover paths, I was wondering whether wiiflow and coverfloader could have been improved in the same way...
I do not think that sharing hints is so bad...
Sorry if I have bothered you...
I'm sorry, you didn't bother me at all
smile.gif
. Your idea is valid, and I do realize the option has been integrated into USB Loader GX. It does seem kind of overkill to have the same images duplicated all over your sd card. However, sometimes bugs can occur with new revisions on some loaders, and the best fix is to delete all the covers and re-download them. This might cause issues between loaders if they all share the same image folder. Just a thought.
 
Most of the loaders use different cover dimensions anyway.
I think this is correct
Wiifloader - flat 160*224
GX- 3d 160*224
Wiiflow - Full boxart 324*520 (or something close to this)
Configurable USB - flat 160*225
The only thing I found in common with some of the loaders is the disk art.

And as mentioned it is hard to fill the SD, I have 3 loaders and tons of Wii ware, a couple of emulators and I only have a about 1.3GB, used.
 
Mantis41 said:
Most of the loaders use different cover dimensions anyway.
I think this is correct
Wiifloader - flat 160*224
GX- 3d 160*224
Wiiflow - Full boxart 324*520 (or something close to this)
Configurable USB - flat 160*225
The only thing I found in common with some of the loaders is the disk art.
And as mentioned it is hard to fill the SD, I have 3 loaders and tons of Wii ware, a couple of emulators and I only have a about 1.3GB, used.
Let me provide my data...
I have 7 loaders installed and working in my wii: Waninkoko 1.5, Brisma, Ultimate 7, GX, Config, CoverFloader, WiiFlow.
This are the covers I checked they can use:

Waninkoko, Brisma, Ultimate: they use just flat covers, they are made for 2d 160x225 covers but works also with 160x224
GX: discart 160x160, 3d 176x248, 2d 160x224
Config: discart 160x160, 3d 176x248, 2d 160x225 or 160x224 (made for 160x225, works well with 160x224)
CoverFloader: discart 160x160, fullcovers 512x340, 2d 160x225 or 160x224
WiiFlow: 2d 160x225 or 160x224, it did not downloaded fullcovers and discarts

As a consequence, the dimensions are actually similar, they all works for example with:
discart 160x160, 3d 176x248, 2d 160x224, fullcovers 512x340
 
But the original idea of usb loader is to load the game, I don´t know the benefits to have a lot of usbloader? I know some are cool than other but I think one or two loaders will do the work (load the game).

My selection Usbloader GX and Wiiflow, Wiiflow is the one I used everyday.. and usbloader GX for the games with problems.
 
would it be possible to add this fix to the loader?
rmode = VIDEO_GetPreferredMode(NULL);

//removes the border
rmode->viXOrigin = 0;
rmode->viWidth = 720;

VIDEO_Configure(rmode);
 
speaking of adding fixes, can i take this opportunity to request for the anti-002 fix just like in coverfloader and usbloader-gx? hope hibern notice this
 
lajd said:
speaking of adding fixes, can i take this opportunity to request for the anti-002 fix just like in coverfloader and usbloader-gx? hope hibern notice this

hibern stated that he was not going to implement this, he hasnt got time to work on the coder. He was going to release the next stable release along with the source code at some point.
 
Scoobyscoobydoo said:
lajd said:
speaking of adding fixes, can i take this opportunity to request for the anti-002 fix just like in coverfloader and usbloader-gx? hope hibern notice this

hibern stated that he was not going to implement this, he hasnt got time to work on the coder. He was going to release the next stable release along with the source code at some point.
Hasn't he written he will not implement it, until rev14 is out? Maybe rev14 fixes it by default, so it isn't needed.
 
Here's a german translation for the latest version:

CODE[GERMAN]
about1=Loader von %s
about2=GUI von %s
about3=Dank an :\n\n%s\n\n%s\n\nViele Erweiterungen kopiert aus dem Code von %s
appname=%s v%s
cd1=Zurück
cfg1=Einstellungen
cfg10=Zurück
cfg11=Vibration
cfg2=3D-Hüllen
cfg3=Cover & Namen
cfg4=Download
cfg5=Kindersicherung
cfg6=Entsperren
cfg7=Code einstellen
cfga1=Gerät
cfga2=Spiel installieren
cfga3=Installieren
cfga4=Formatieren
cfga5=Formatieren
cfga6=Sprache
cfga7=Theme
cfgb1=Ocarina
cfgb2=Vidpatch
cfgb3=Standard Video-Modus
cfgb4=Standard Sprache
cfgc1=Zurück zum Wii Menü
cfgc2=Auflösung horizontal
cfgc3=Auflösung vertikal
cfgc4=Coverflow bearbeiten
cfgc5=Los
cfgd1=Region-Patch
cfgd2=Error #002-Fix
cfgd3=PNGs beibehalten
cfgd4=Texturen komprimieren
dev1=USB-Laufwerk
dev2=SD-Karte
dev3=
dl1=Abbrechen
dl2=Zurück
dl3=Alle Cover
dl4=Fehlende Cover
dl5=Cover-Download
dl6=Alle Titel
dl7=Fehlende Titel
dlmsg1=Initialisiere Netzwerk...
dlmsg2=Netzwerk-Initialisierung fehlgeschlagen
dlmsg3=Download von %s
dlmsg4=Speichere %s
dlmsg5=%i/%i Dateien geladen
dlmsg6=Abbruch...
dlmsg7=Liste Cover für Download...
dlmsg8=Komplettes Cover nicht gefunden. Downloade von %s
dlmsg9=%i/%i Dateien geladen. %i sind nur Front-Cover.
dlmsg10=Erstelle %s
dlmsg11=Update...
dlmsg12=Download fehlgeschlagen
dlmsg13=Speichere...
dlmsg14=Fertig!
gm1=Spielen
gm2=Zurück
gm4=Sprache
lngdef=
lngdut=Niederländisch
lngeng=Englisch
lngfre=Französisch
lngger=Deutsch
lngita=Italienisch
lngjap=Japanisch
lngkor=Koreanisch
lngsch=S. Chinesisch
lngspa=Spanisch
lngtch=T. Chinesisch
main1=Einstellungen
main2=Willkommen zu WiiFlow. Es wurde kein Spiel gefunden. Klicken Sie auf Einstellungen um das Gerät zu wählen und/oder Spiele zu installieren.
off=Aus
on=An
viddef=
vidntsc=NTSC
vidp50=PAL-50
vidp60=PAL-60
vidpatch=Auto-Patch
wbfs1=WBFS_Init fehlgeschlagen : %i
wbfs2=WBFS_Open fehlgeschlagen : %i
wbfs3=WBFS_GetCount fehlgeschlagen : %i
wbfs4=WBFS_GetHeaders fehlgeschlagen : %i
wbfsadddlg=Bitte legen Sie das Spiel ein. Wählen Sie anschließend Los.
wbfsop1=Spiel installieren
wbfsop2=Spiel löschen
wbfsop3=Formatieren
wbfsop4=Zurück
wbfsop5=Los
wbfsop6=Installiere [%s] %s...
wbfsop7=Spiel entfernt
wbfsop8=Spiel installiert
wbfsop9=Ein Fehler ist aufgetreten
wbfsop10=Nicht genug Platz : Es werden %i Blöcke benötigt, %i sind verfügbar
wbfsoperr1=Disc_Wait fehlgeschlagen
wbfsoperr2=Disc_Open fehlgeschlagen
wbfsoperr3=Das ist keine Wii-Disk!
wbfsoperr4=Spiel bereits installiert
wbfsprogress=%i%%
wbfsremdlg=Um das Spiel %s zu entfernen, klicken Sie Los.
 
Here is an italian localization:

CODE[ITALIAN]
about1=Loader a cura di %s
about2=GUI a cura di %s
about3=Grazie a :\n\n%s\n\n%s\n\nMolte funzionalità del loader sono copiate da %s
appname=%s v%s
cd1=Indietro
cfg1=Impostazioni
cfg10=Indietro
cfg11=Vibrazione
cfg2=Box 3D
cfg3=Scarica copertine e titoli
cfg4=Scarica
cfg5=Controllo genitori
cfg6=Sblocca
cfg7=Imposta codice
cfga1=Unità
cfga2=Installa gioco
cfga3=Installa
cfga4=Formatta
cfga5=Formatta
cfga6=Lingua
cfga7=Tema
cfgb1=Ocarina
cfgb2=Vipatch
cfgb3=Modalità video predefinita
cfgb4=Lingua del gioco predefinita
cfgc1=Esci al Menu Wii
cfgc2=Correggi larghezza TV
cfgc3=Correggi altezza TV
cfgc4=Correggi Coverflow
cfgc5=Vai
cfgd1=Sostituisci parole della nazione
cfgd2=Correzione Error 002
cfgd3=Mantieni file PNG
cfgd4=Comprimi le textures
dev1=Disco USB
dev2=Scheda SD
dev3=
dl1=Cancella
dl2=Indietro
dl3=Tutte le copertine
dl4=Copertine mancanti
dl5=Scarica
dl6=Tutti i titoli
dl7=Titoli mancanti
dlmsg1=Inizializzo rete...
dlmsg2=Inizializzazione rete fallita
dlmsg3=Sto scaricando da %s
dlmsg4=Sto salvando %s
dlmsg5=%i/%i file scaricati
dlmsg6=In fase di cancellazione...
dlmsg7=Sto elencando le copertine da scaricare...
dlmsg8=Copertine complete non trovate. Sto scaricando da %s
dlmsg9=%i/%i file scaricati. %i sono solo copertine anteriori.
dlmsg10=Sto creando %s
dlmsg11=Sto aggiornando...
dlmsg12=Scaricamento fallito
dlmsg13=Sto salvando...
dlmsg14=Fatto.
gm1=Gioca
gm2=Indietro
gm4=Lingua
lngdef=
lngdut=Olandese
lngeng=Inglese
lngfre=Francese
lngger=German
lngita=Italiano
lngjap=Giapponese
lngkor=Coreano
lngsch=Cinese Moderno
lngspa=Spagnolo
lngtch=Cinese Tradizionale
main1=Impostazioni
main2=Benvenuti in WiiFlow. Non ho trovato alcun gioco. Premi su impostazioni per selezionare una unità e/o installare giochi.
off=Spento
on=Acceso
viddef=
vidntsc=NTSC
vidp50=PAL 50Hz
vidp60=PAL 60Hz
vidpatch=Auto Patch
wbfs1=WBFS_Init fallito : %i
wbfs2=WBFS_Open fallito : %i
wbfs3=WBFS_GetCount fallito : %i
wbfs4=WBFS_GetHeaders fallito : %i
wbfsadddlg=Inserire il disco che vuoi copiare, poi premi su Avanti.
wbfsop1=Installa il gioco
wbfsop2=Cancella il gioco
wbfsop3=Formatta
wbfsop4=Indietro
wbfsop5=Avanti
wbfsop6=Sto installando [%s] %s...
wbfsop7=Gioco cancellato
wbfsop8=Gioco installato
wbfsop9=E' avvenuto un errore
wbfsop10=Non c'e' abbastanza spazio : %i blocchi necessari, %i disponibili
wbfsoperr1=Disc_Wait fallito
wbfsoperr2=Disc_Open fallito
wbfsoperr3=Questo non è un disco Wii!
wbfsoperr4=Gioco già installato
wbfsprogress=%i%%
wbfsremdlg=Per rimuovere definitivamente il gioco : %s, premi su Avanti.
 
Det1re said:
Scoobyscoobydoo said:
lajd said:
speaking of adding fixes, can i take this opportunity to request for the anti-002 fix just like in coverfloader and usbloader-gx? hope hibern notice this

hibern stated that he was not going to implement this, he hasnt got time to work on the coder. He was going to release the next stable release along with the source code at some point.
Hasn't he written he will not implement it, until rev14 is out? Maybe rev14 fixes it by default, so it isn't needed.

It is implemented! Get the latest version.
 
maddoc said:
Det1re said:
Scoobyscoobydoo said:
lajd said:
speaking of adding fixes, can i take this opportunity to request for the anti-002 fix just like in coverfloader and usbloader-gx? hope hibern notice this

hibern stated that he was not going to implement this, he hasnt got time to work on the coder. He was going to release the next stable release along with the source code at some point.
Hasn't he written he will not implement it, until rev14 is out? Maybe rev14 fixes it by default, so it isn't needed.

It is implemented! Get the latest version.

@ maddoc oh no it isnt !
002 fix = yes
002 anti fix = no

@ lajd BTW the great WiiPower released the anti 002 fix , for everyone that doesnt have cIOS 13a ( which doesnt need it ) therefore going back to what was said Hibern isnt likely to implement this as its not needed
 
Just wanted to say good work for a nice looking loader. I haven't managed to use it yet, but the channels and videos look great. Keep up the good work!

Also, what is the recommended IOS revision before rev14? 13a with 002 error fix on?
 

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