Hacking Configurable USB Loader

sublimemovement

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fig2k4 said:
@sublimemovement

Try clearing out the cover folders?

I think that's the only thing CFG would be doing at that point, loading the cover textures? I could be wrong, but it's the first thing that springs to mind, that there may be some corrupt images.


thanks i will give that a shot
 

hmaidhoff

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dlf said:
If you have a FAT partition on your drive, connect it to the computer, put in your SD card (computer) -- if you have a SD card reader, and transfer data between each. Or copy what's on the SD card to someplace on your computer, connect your HD to said comp, and copy the files that way.


so just drop everything right into the root of the drive, and leave the games where they are? I have a 1tb drive broken into 2 partitions both fat32.
 

k4ever

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Link5084 said:
In Metroid Prime Trilogy, is it possible to view all the unlockables and extras from the Menu alt.dol even when you play all three of the different games from the alt.dol's?

This is exactly what I would like to know.
 

dlf

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If you copy from the ROOT of the SD card, the ENTIRE structure of the card is being replicated in what ever location you paste it to. If you have Wii games running currently from SD(HC) card, you'll have to change a option in the loader to load from the hardrive you using.
 

Dr. Clipper

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hmaidhoff said:
dlf said:
If you have a FAT partition on your drive, connect it to the computer, put in your SD card (computer) -- if you have a SD card reader, and transfer data between each. Or copy what's on the SD card to someplace on your computer, connect your HD to said comp, and copy the files that way.


so just drop everything right into the root of the drive, and leave the games where they are? I have a 1tb drive broken into 2 partitions both fat32.
Yes, everything should have the same directory structure on the drive as on the SD. However, it will only work on one partition or the other (whichever partition is first).
 

daleybox

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I was trying to transfer settings and themes through FTPii (lastest version). If I try to transfer to the SD usbloader install it works fine, but if I try to transfer to the USB HDD, it locks up on the MKD directory command when I try to write anything. Anyone else had this problem and found a fix for it?
 

oggzee

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cfg v49b
cfg49b-fat.dol
cfg49b.dol
(or online update)

Changes:
cfg v49b

* Added BCA dump to file from install menu
(Press + to install and then press 1 to dump BCA)

cfg v49a

* Games on SDHC with IOS 222/223 for both FAT or WBFS partition
* Games in subdirs on FAT: /wbfs/GAMEID_TITLE/GAMEID.wbfs
option: fat_install_dir = [0], 1
* Rename old boot.dol to boot.dol.bak when upgrading
* If the loader is used to start a game directly
(from a channel created with crap or similar tools)
and option: intro=0 is specified then no intro
and no progress is displayed until the game is started
* Support for .wip game patches (by WiiPower)
Loaded from: sd:/usb-loader/GAMEID.wip (text format)
* Support for BCA data (by Hermes)
Loaded from: sd:/usb-loader/GAMEID.bca (binary data of size 64 bytes)
(updated dip plugin from uloader 3.2)
* option: disable_nsmb_patch=[0],1 will disable the builtin nsmb patches
(in case someone wants to use/test the external .wip patch or .bca data)
* Enable WiiRD if usb gecko is connected and ocarina is enabled
even if not codes are found (by Rfrf)
* Ocarina url fix: /R/ID6 instead of /ID1/ID6 (for SNM*)
 

Dialexio

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Great work as always, oggzee.
smile.gif


I have a small suggestion... Could the BCA files be located in a directory before the final release of v49? (i.e.- sd:/usb-loader/bca/GAMEID.bca) Pretty much every game from here on will have BCA protection, which will lead to mass clutter in the "usb-loader" directory.
 

Wiisel

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Dr. Clipper said:
Oh, you might want to update your sig, too
wink.gif
.
Ha i did just after my last post well spotted.

Btw ive added the line "home = hbc" to my config (v49a) but it black screens is this due to the new hbc title id? or did i balls up
biggrin.gif
 

blueshift3

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no it expects it in binary format per oggzee's earlier post... so you need to use a hex editor or something to create the file.



Bloodlust said:
oggzee said:
cfg v49b
cfg49b-fat.dol
cfg49b.dol
(or online update)

Changes:
cfg v49b

* Added BCA dump to file from install menu
(Press + to install and then press 1 to dump BCA)

I found the BCA data for avatar. So do I just create a text file & save it under gameid.bcs? Is it automatically loaded when the game is launched?
 

Dr. Clipper

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Dialexio said:
Great work as always, oggzee.
smile.gif


I have a small suggestion... Could the BCA files be located in a directory before the final release of v49? (i.e.- sd:/usb-loader/bca/GAMEID.bca) Pretty much every game from here on will have BCA protection, which will lead to mass clutter in the "usb-loader" directory.
Might be a good idea.

Wiisel said:
Dr. Clipper said:
Oh, you might want to update your sig, too
wink.gif
.
Ha i did just after my last post well spotted.

Btw ive added the line "home = hbc" to my config (v49a) but it black screens is this due to the new hbc title id? or did i balls up
biggrin.gif
No, it should support the new HBC (it tries to launch JODI and then HAXX if not found). Not sure why it wouldn't work. However, if you're launching from the HBC, home=exit will get you back there in a better way to home=HBC. And you are in the loader when you push home, right? There is no option or ability to change where games themselves return to.

QUOTE(ArangeL @ Dec 3 2009, 12:06 PM)
I think that the directory must be the same like wbfs files "usb:/wbfs/GAMEID_Game Title/GameID.bca" AND "sd:/apps/usbloader/bca". Thanks you, you made a hard/good work.
The first option won't work for WBFS drives. However, oggzee might be convinced to look in the game directory on FAT drives for .bca files, I guess.
 

Link5084

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I'm not sure if this is possible, but since we get the channel sound when starting the game, how about trying to get the channel animation in as well? Can it be done?
 

gannon

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Link5084 said:
I'm not sure if this is possible, but since we get the channel sound when starting the game, how about trying to get the channel animation in as well? Can it be done?
AFAIK rendering of the banner animation is still not possible.
 

Link5084

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Also you can't rip too many discs to the hard drive at once right? I ripped Super Paper Mario first and it was ripping like normal, but when I ripped Muramasa, it ripped slowly.
 

dlf

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Depends on the size of the game I think. A game like Metroid Prime Triology is going to take longer than say Brawl, Corruption (MP 3), Wii Sports (Resort), etc.
 

Dr. Clipper

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Link5084 said:
Also you can't rip too many discs to the hard drive at once right? I ripped Super Paper Mario first and it was ripping like normal, but when I ripped Muramasa, it ripped slowly.
Super Paper Mario is one of the smallest games on the Wii. It's smaller than Wii Sports, IIRC. Consequently, Muramasa is one of the biggest.
 

Link5084

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Dr. Clipper said:
Link5084 said:
Also you can't rip too many discs to the hard drive at once right? I ripped Super Paper Mario first and it was ripping like normal, but when I ripped Muramasa, it ripped slowly.
Super Paper Mario is one of the smallest games on the Wii. It's smaller than Wii Sports, IIRC. Consequently, Muramasa is one of the biggest.

Ah, I see then.

By the way, what is some good music I should put on Configurable USB Loader? What do you guys have for the music background?
 

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