that's surely not readyThink they getting ready on the finals of the InputCore
that's surely not readyThink they getting ready on the finals of the InputCore
that's surely not ready
I thought phones were x64? or is android N the first, because I've heard conflicting thingsNo, but linkmauve had it running on an ARM based Linux device already.
Note that you probably don't have good GL3.3 drivers there, so expect some broken graphics.
Also due to the Vertex Shader JIT only working for x64, it will be very slow (way slower than on any desktop device).
If there will be a CPU JIT in the future it (probably) won't work for non-x64 platforms either.
Most high end and new phones are x64. In fact Dolphin also is being limited in terms of android i believe to only x64 phones as well for new builds. It's for the best anyways, i bet any old x32 bit phone wouldn't run themI thought phones were x64? or is android N the first, because I've heard conflicting things
am I outdated? aren't most smart phone ARM?Most high end and new phones are x64. In fact Dolphin also is being limited in terms of android i believe to only x64 phones as well for new builds. It's for the best anyways, i bet any old x32 bit phone wouldn't run them
I thought phones were x64? or is android N the first, because I've heard conflicting things
So, is android N the first 64 bit ARM, when all of the others are 32bit ARM, even though they already have 64 bit OS? Is that why development for Citra Android hasn't started yet or are you guys just waiting to finish the PC version first? I remember one person saying android N is the first 64 bit version of something, which is why there isn't 3ds on Android, and another person told me that there IS a citra for Android already, but I cannot find it anywhere.There's still a huge difference between x86_64 (commonly referred to as x64) and 64-bit ARM.
There is no "ARM x64". I guess what you want to say is "64-bit ARM". x64 is a CPU architecture mostly seen on PC, while ARM is another CPU architechture (family) most smart phone using (fun fact: so does 3DS, 32-bit though). Although both support 64-bit processing, there is still a huge difference between two architectures. Please don't use misleading word so that people can understand it correctly.ARM x64 was announced in 2011 by ARM and has been available since 2012. High-end phones have been making use of it since the end of 2014 and nowadays most mid to high end devices benefit from the ARM x64 instruction set.
Support for x64 ARM has been in Android since forever, but didn't really flourish when they changed their compiler from Dalvik to ART (ahead of time compiler) ever since Android 5.0. However, ARM shouldn't be compared to your typical x86-x64 instruction set though.
Not sure if multiplatform is going to be a goal for Citra.
I think it's 1 because I saw a person with quad core get a really crappy framerate.
If you mean taking advantage of 2 cores of 3DS, then it is a wrong way to do that.Sorry man, I meet milti cores within the citra emulator it self as in the source code to build it, not running from pc cpus
I recorded the title screen of Fire Emblem Fates. Some choppy frames, but the audio was stable through and through. Sadly, anywhere else after that (besides the menus) were anything but stable... But hey, at least the pendant looks amazing with texture forwarding.
It has been noted over 1 year ago in may as an issue. It is from regression basically and some builds removed the commit that caused it.Dayum! This looks clean.
BTW. About the emulator, has no one found the error of Hyrule Warriors Legends? Few months ago(Leo121's build), the game was booted with Geometry Shader and some Scaled Resolution.