yesDid you download the remaining files from a nightly build?
Like the others have said, it might be your graphics card. What are your specs? Citra requires a GPU that supports at least Open GL 3.3 and a 64bit OS.
I have an integrated AMD R7 GPU that support up to OpenGL 4.3Like the others have said, it might be your graphics card. What are your specs? Citra requires a GPU that supports at least Open GL 3.3 and a 64bit OS.
Edit: If your PC meets those requirements and it still crashes, then you might want to try deleting the Citra team folder located in C:\Users\User\AppData\Roaming. The ini file in it might have gotten corrupted.
the problem is that you cannot merge unofficial with official on windows computers. you have to get a special "windows supported can be merged with unofficial" build like the one found here-> https://mega.nz/#!SN8XiIaB!hHosvpGmsKaZQQC4m_Xqfyucgz0Je0VZabHKksXSpdU It happened with leo's build too.I have an integrated AMD R7 GPU that support up to OpenGL 4.3
get an official nightly, and run it in a new folder.does it run?I have an integrated AMD R7 GPU that support up to OpenGL 4.3
I hope there will be a way to play Harvest Moon 3D : A New Beginning soon.
proof?
74fps on map and menu (my monitor somehow cuts down one frame, according to control panel it running @75Hz but every game gets stuck at 74fps if Vsync is on, whatever)Menus = Nothing at all. Most of the menus only have 2D simple graphics, use some in-game scene to compare performance.
Yea you are right. Are cutscenes limited to 30fps? Cause i get rock solid 30fps but never above.I think he's talking about 75fps in FE:F. I have a 75Hz monitor and it goes up to 75fps in menus in most games. When I set it to 60Hz, it's limited to 60fps.
I only tested Fire Emblem Awakening and Fates, it's a more up-to-date custom build.Most of the game run at 75fps with this build including pokemon oras/x/y? Had you test the other games as well?It will encounter freeze or crash or blackscreen error ? Or this build just for increase the fps but doesn't fix any other bug?
As other users already suggested there is something wrong with your Windows/OpenGL. It works fine on my PC and notebook. Maybe try a different game.@Kortest I cannot play any games on your build as it causes the emulator to instantly crash here's a screenshot of the log from the emulator. The games boot fine if i disable hardware rendering however.
I have an integrated AMD R7 GPU that support up to OpenGL 4.3
Hey there, i have also the prblem withe the latest build from kortest, but i withe the latest offical build it works with hardware renderer, in kortest build i must deactivate that to get games running.
my graphic card is an amd radeon r7.
but anyway thanks for the builds =)
Edit: And my drivers are also on the latest version, updated an hour ago.
I made that exact build and I didn't even use it. It's the same down to the audio and layout tabs next to each other. So I can't say the performance for Fire Emblem but on the nightly builds I get around 25fps in cutscenes and 45fps in gameplay in Awakening (don't have Fates yet).Yea you are right. Are cutscenes limited to 30fps? Cause i get rock solid 30fps but never above.
I only tested Fire Emblem Awakening and Fates, it's a more up-to-date custom build.
If you wan't anything special merged just tell me and I'll include it in the next build.
I compiled it for you? I quoted a totally different user...I haven't used custom builds in a while and you know I don't need people merging for me. It's like you forgot who told you how to merge ,
Didn't mean to be to rude. Was just being playful.I compiled it for you? I quoted a totally different user...
Nobody told me how to merge in VS, nor did I receive any help on how to rebase GS and fix merging errors in cro/audio branch.
Everything you helped me with was telling me to use git-commandline and showing me "pipe3 commit" (which I am thankful for, but it seems like you are expecting more than this). I don't want any useless quarrel dude.
I have an integrated AMD R7 GPU that support up to OpenGL 4.3
Could you please try these builds:Hey there, i have also the prblem withe the latest build from kortest, but i withe the latest offical build it works with hardware renderer, in kortest build i must deactivate that to get games running.
my graphic card is an amd radeon r7.
but anyway thanks for the builds =)
Edit: And my drivers are also on the latest version, updated an hour ago.
https://mega.nz/#!V8120SQL!EU0qH_pQ7D5hOqY8aj7gWmHK0OrscS1rtzWkRNHVExo@Kortest If you want give your source to that build to whoever wants to compile it on Mac.
Very nice, thank you!@Kortest: I've tested the builds, two of three are working,: base version works and base+rm_getpointer2 version works also, only base+rm_getpointer2+fog is not working, and crashes. many thanks, for the ffort =)
A week or two before you rebased gs-new-refactor there were like a ton of merging conflicts which I couldn't fix on the first try.Kortest: No idea why rebasing GS would be any trouble - I keep all my branches up-to-date. If you had to rebase it it's because of merge conflicts.