Hi guys. Great to see the project improving by leaps and bounds. I personally am happy with my 3DS and buying my Pokemans, so no I'm not looking to go nuts on this emulator until the 3DS has found a successor.
Anyways, I've been wondering and must have missed it after reading all 94 pages:
If finding the exact codes to enable sound from the 3DS CPU is extremely challenging, then how is it possible to emulate audio, then? Is it made up from scratch and will it emulate the audio accurately enough that we'll emerge in the gameplay that we won't tell the difference from a real 3DS?
I probably worded it extremely wrong, but I hope you know what I mean. I have no knowledge of coding and stuff.