Homebrew Official Citra - New 3DS Emulator

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What's the reasoning for Citra only running decrypted roms rather than .3ds and .3dz files?
Not all portions of a ROM can currently be decrypted on PC. If this should ever be possible, I'm fairly certain this functionality will be implemented.
 
Last edited by _eyCaRambA_,
Testing the game " Yakari: The Mystery Of Four Seasons " in .cci format with audio enable.
The game works very well (graphics : OK) but audio is slow (may be emulation is slow...:().

I'll try more games to check the compatibility of the emulator.

Here is a screenshot of the title screen :

Desktop 11-02-2016 15-09-13-764.png
 
Emulation is making jumps lately, CEMU and Citra... but I'm afraid that we are at a point that emulation of the specified systems might stop getting better, will Citra still improve?
 
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Emulation is making jumps lately, CEMU and Citra... but I'm afraid that we are at a point that emulation of the specified systems might stop getting better, will Citra still improve?

You worries too much. Thinking positive, will you ? :grog:
 
It's amazing! The emulator is progressing so fast.:) I decrypt my nand files and i can boot "AR Games" and "Mii Maker" with the emulator.

Problem : The save data was corrupted and the game resets the save each time i launch the game.

Desktop 13-02-2016 11-38-02-130.png
 
Hi guys. Great to see the project improving by leaps and bounds. I personally am happy with my 3DS and buying my Pokemans, so no I'm not looking to go nuts on this emulator until the 3DS has found a successor.

Anyways, I've been wondering and must have missed it after reading all 94 pages:

If finding the exact codes to enable sound from the 3DS CPU is extremely challenging, then how is it possible to emulate audio, then? Is it made up from scratch and will it emulate the audio accurately enough that we'll emerge in the gameplay that we won't tell the difference from a real 3DS?

I probably worded it extremely wrong, but I hope you know what I mean. I have no knowledge of coding and stuff.
 
I hope what you had mention will be realized in very soon
It might not judging how games crash still in certain instances such as kirby and animal crossing home designer which look to suffer a possible similar issue. Some games do however look more accurate on the new fragment hardware commit such as triforce heroes/link between worlds. Maybe others too but IDK.
 
Last edited by KillzXGaming,
Can anyone tell me why CRO hasnt been updated for a long time.Did programmers find some serious problem that they cant solve or is there some other reason for not updating?
 
Can anyone tell me why CRO hasnt been updated for a long time.Did programmers find some serious problem that they cant solve or is there some other reason for not updating?
CROs don't do anything but boot games and i'd imagine they're done for adding those since the branch has then been closed. they're still working on graphic accuracy which i'm sure when finished with fragment lighting and stuff they'll merge it with the latest CRO build hopefully fixing the notable crashing of the JIT shaders.
 

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