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Discussion in '3DS - Homebrew Development and Emulators' started by bunnei, Apr 24, 2014.
Maybe your mouse is broken? I didn't have that issue.
No he's right. You can't see it when nothing is running but while playing a game there's a weird white someting under the menu where mouse doesn't work.
Weird. Have any of you tried press the Alt button and browse the menus?
this happens in canary not in nightly
It's specifically happening with the latest Citra Canary MinGW build and I'm 100% sure that it's not just me. I already saw some people at Reddit mentioning it.
Err.. I did specify that it was happening with the latest Canary, so..
Calm down dude. I simply thought you've misread what I wrote because of the way in which you worded your message. Have a nice day.
Sooooo.... I said it wasn't happening in nightly.... Soooo. you can draw your own conclusion that maybe it will be fixed. Don't ask for help if you wan tno feedback
Alt-F does work, but it still does not work with the mouse unless you hit the ither menus first
I just realized that my canary build was last Thursday build. My bad.
Anyways, just downloaded the latest canary and got the same error. Welp. :\
The latest Canary build features camera support. But I don't know how to make the other option(System Camera) to work. I want to use my computer's webcam for a test run and it didn't preview anything. Maybe it's not yet done and not functioning right now. But I digress because the recent tweet shows this:
System Camera works. It needs to have no image set in the qt .ini file.
Can confirm it works using an Android phone as a webcam.
But I downloaded that build when I posted that. Haven't even put any images there...
— Posts automatically merged - Please don't double post! —
Also, how do you set your own phone as a camera? That looks sick as hell.
I followed this guide (did WiFi method), and used an app called MagicCamera.
I am on Windows 10 using latest nightly build. Why does Citra look like something from Windows Xp with Classic theme?
Same problem with me except I'm on Windows 7.
I'll be using this for speedrunning once save states are a feature but other than that why would someone use Citra over a 3DS?
Graphical enhancements, recording gameplays is easier while playing on an emulator and it makes testing mods easier too, I suppose.
As Lunos said, graphical enhancement and recording. But ofc, small amount of users don't own a 3DS because it's not available in their country or parents refuse to buy a game console especially Nintendo Switch(I'm one of those people who haven't own a Switch. But I will save more money for it).
I still prefer playing 3DS games on my 3DS cause online battles with someone is fun(what I meant is the use of Nintendo Network ID like Wonder Trade or Smash Bros' For Fun and For Glory). Ik that Citra have online support, but it's pretty choppy and sometimes cut during battles.
So I Just downloaded Citra 3ds Nightly (newest, windows) and I installed Pokemon Stars Rom hack for ultra moon. For some reason my game freezes and goes to 0% speed and 0 frames when I get to the very first call with wicke, (kuikui intro but it changed the model) I haven't changed any settings. Im running intel core i3, 8gb ram, and the equivalent of a gtx 680. Does anyone know what I should do? It literally freezes at 0% speed and 0 fps.
Not sure if it'll fix your problem, but consider trying the latest Canary build instead. I don't think there is a reason to use Nightly, unfortunately.
Uhh. I think you didn't rebuild the rom properly. Make sure you have the right region. US Version of the hack should be build on a US Version of the game afaik.
I have been playing 7th Dragon III Code: VFD on Citra recently.
For some reason, I can't go into battle with the first dragon boss(Atlantis), it just crashed everytime I tried to encounter the fight. I don't know if anyone play this game have the same problem as me or not.
I'd say I have a decent specs :
Inspiron Gaming 15 7000
Intel Core i7-7700HQ CPU@ 2.8 GHz
GeForce GTX 1050 Ti
After experiencing the 1st crash, all of my games have been running on 80-85% speed compare to 90-100% before, I can't figure out the reason why.
I can't understand code or log file much so if anyone could tell me some hints or even better solution to solve this, much thanks to you.
Before the game crash, there's this particular line that caught my eyes:
Debug <Critical> video_core/renderer_opengl/gl_rasterizer_cache.cpp:operator():1235: Assertion Failed!
and before this there was [ 2.038662] Render.OpenGL <Info> video_core/renderer_opengl/renderer_opengl.cpp:Init:487: GL_VERSION: 3.3.0 NVIDIA 391.35
so I'm guessing that Citra team hasn't fixed it yet for all other games than Pokemon or Nintendo games.