Here. Ideally it should be possible to make this option selectable from the settings without making separate versions, but for now I've successfully failed to do it. Maybe one day I'll implement it and update the mod properly.Could I request an additional patch to invert the Y-axis on Star Fox Command (up on cpad to move the ship downward and so), so it controls like the rest of the series?
And don't set inverted controls in the settings, it breaks this mod a little bit
I prefer to see it as 3DS keys being mapped to DS keys (each 3ds key (one row in the remapper) triggers one or multiple DS keys (or none, since you can also unmap them, effectively turning them off completely)). Not sure if it makes any differenceIf understood correctly, the remapper allows the remap DS buttons to 3DS buttons
How can I use the remap to... remap those actions?
You cannot remap touchscreen actions with the remapper. But if someone made a mod for a specific game that would map those actions to buttons (which my cpad mod does) then these buttons later could be remapped with the remapper. The important thing here is that the remapper and my cpad mods are two completely (almost) different things that work in different worlds (3DS vs DS) and know nothing about each other. This allows us to "combine" them as we wish
So as a stupid example, I could made a mod for Metroid that would kill Samus if you pressed A+B+X+Y. In that case in the remapper, if you would map, say, `ZL` to the keys `A, B, X, and Y`. Then you could kill Samus just by pressing ZL (instead of A+B+X+Y). I don't really know if it makes it any clearer