d2pro 9 wire modchip (on a wiiclip) installed.davebaol said:@ anybody having a modchip installed on the drive
Please test ios reload block through USB/SD.
davebaol said:@WiiPower
Ok, forget it.
So it has never worked even for Waninkoko's cIOS, right?
@Fox888
Thanks for testing
davebaol said:@WiiPower
Just an optimization.
I'm believe there's no need to add the field "typechecked" to the config.
You can merely reuse config.type to check whether the dvd type is already known.
Note that in plugin.h the enum constant DISC_UNKNOWN is already defined but never used in the entire module.
davebaol said:@old_darkness
CSI Dealy Intent works perfectly here.
Error 002 on ios reload has been fixed in d2x v4 and nobody has reported any issue until now. Well, nobody else but you.
Also, some users have reported that the other 2 games of the same series are working properly.
And AFAIK there's only 1 type of ios reload, so theoretically all games should be supported the same manner.
TBH I don't know why you get error 002, maybe your game is patched somehow.
@WiiPower
Your test app works for me with MPT, so DL games seem to be recognized properly.
GC games not tested.
Also I have not looked at the source yet but I think I can say you did a great work.
I'll merge it with the upcoming v5 beta1 asap.
davebaol said:You can find the source in d2x v4 final package in the 1st post: ES module -> plugin.c -> lines 182-207 (IOCTL_ES_DIVERIFY).
That code has been added by me only to fix error 002 and to avoid infinite ios reload loops if the wii crashes in the middle of an ios reload (title_id check).
IceIceBird said:davebaol:
The game "Sakura Wars - So long, my Love" (SAKPNS) doesn't work with the d2x cIOS.
When starting the game with NeoGamma or CFG the "An error has occurred, Press the EJECT button, remove the disc, and turn of the power to the console. Please refer to the Wii Operations Manual for details" shows. But when I run the game in CFG with hermes5.1base57cIOS it works.
Maybe this is something to add to the to do list (not high priority though). By the way the game is a DL game but without IOS Reload.
Could someone else also confim the above statement?
Hehe of course I tested thatWiiPower said:IceIceBird said:davebaol:
The game "Sakura Wars - So long, my Love" (SAKPNS) doesn't work with the d2x cIOS.
When starting the game with NeoGamma or CFG the "An error has occurred, Press the EJECT button, remove the disc, and turn of the power to the console. Please refer to the Wii Operations Manual for details" shows. But when I run the game in CFG(not the 222 version) with the game set to use hermes5.1base57cIOS it works.
Maybe this is something to add to the to do list (not high priority though). By the way the game is a DL game but without IOS Reload.
Could someone else also confim the above statement?
Which IOS does the game use when started from disc channel? I hope i don't need to ask, but i'll do it anyways:
Since hermes cIOS with IOS57 as base works, did you try the same base for d2x as well?
Yes, didn't work.WiiPower said:Hm, Hermes cIOS are always IOS38 + X? Did you try d2x with IOS38 as base?
And if you try with an WBFS partition in GX ?davebaol said:Yeah, I can confirm.
However d2x doesn't seem to be responsible for that (maybe).
The PAL version of Sakura Wars works for me with d2x v5 alpha1 (base 56) and GX 2.1 via USB from a FAT partition (I'm assuming gx is actually using its own dip module to manage the fraglist, just like cfg does).
Unfortunately it doesn't work with the same cios and NeoGamma R9 beta48 via SD from a WBFS partition.
PS: Sakura Wars specifies ios 53 in tmd.