Cemu 1.8.0b publicly released
Everyone's favorite Wii U emulator is back, with a brand new update: version 1.8.0b. Many improvements have been made, and you can see the changelog below. General consensus seems to say that this build fixes lots of crashing errors, although some also mention worse performance, in terms of framerate. You can check it out yourself by trying the latest version of the emulator in the source link.
New in 1.8.0b:
New in 1.8.0:
- general: Fixed a bug in calculation of fullscreen window size
- GX2: Fixed crash caused by out-of-bounds vertex attribute locations
- general: Added memory scanner (search and filter for values)
- general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor
- RPL: Optimized loading of RPLs
- GX2: Cemu now uses separable shaders. Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into sets. This change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)
- GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall
- GX2: Graphic pack texture rules will automatically scale gl_FragCoord
- GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF
- GX2: GPU7 shader decompiler will output slightly more optimized GLSL code
- GX2: Better detection for invalidation of data in Streamout cache
- GX2: Optimized frequently used GX2 API
- GX2: Optimized texture decoding
- GX2: Added command line option '-nsight' to allow debugging via NVIDIA Nsight
Source