Capcom unveils their plans for the next iteration of the RE Engine, codenamed "REX Engine"



Capcom has held a steady and high quality standard when it comes to their latest AAA titles, and a huge part of this comes thanks to their proprietary engine that debuted with Resident Evil 7 back in 2017, codenamed "RE Engine".

Since RE7, the RE Engine has been used almost in all titles released since then, taking into account every Resident Evil title since 2017, including Resident Evil 7, Resident Evil 2 Remake, Resident Evil 3 Remake and its side companion Resident Evil: Resistance, Resident Evil 8 (Village), and the most recent Resident Evil 4 Remake released back in April. But not only has Resident Evil benefited from the RE Engine, the latest titles in other franchises like Monster Hunter, Street Fighter, Exoprimal, Devil May Cry, Pragmata and Dragon's Dogma have all been using the RE Engine.

With the growing demands of technology and hardware, Capcom's Research and Development team released today a video through their YouTube channel regarding the engine powering their latest titles for more than 6 years, the current state of the engine and what are the plans going forward for the highly acclaimed engine, with Capcom listing the following challenges to overcome for the current iteration of the engine:

RE Engine's Future said:
RE Engine Challenges
  • Expansion and diversification of project scale
    • Need to efficiently handle large volumes of large size assets
    • Need for a high degree of customization per title
  • Used by overseas subcontractors, multinationalization of team members
    • Importance of documentation, samples and localization
  • Increase in the number of mid-career and new graduates with commercial game engine experience
    • Increased demand for customizability and usability
= Need a new standard of engine
Codename REX: RE neXt Engine

Given the challenges, Capcom has decided to create a new standard for the engine, and instead of making an entirely new engine from scratch, they are focusing their efforts on polishing and improving the existing RE Engine with features from their so called "next" plans. The current RE Engine will see the new technologies implemented gradually and in phases:

REX Development Direction said:
New technology (RE + X) is to be introduced to the existing RE Engine in phases
  • REDox
  • REUI
  • RELog
  • REFlows
  • REAssetStream
  • REProfiler
  • RELauncher
  • RERuntime

No further information was shared about said technologies, but they promised more details at another time.
 

Jayro

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Cool, now port the engine to run natively on the Switch. (That's why Capcom rallied for the Switch to get 2 extra GB of RAM in the first place, so they could port their game engine to the system.)

And remake Code Veronica X, for fuck's sake... NOW is the perfect time between mainline games!
 

Xzi

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Cool, now port the engine to run natively on the Switch. (That's why Capcom rallied for the Switch to get 2 extra GB of RAM in the first place, so they could port their game engine to the system.)
Monster Hunter Rise runs on RE Engine. By the time REX Engine games are being released, Switch 2 will be out. Dragon's Dogma 2 releasing early next year is still using RE Engine, for example.

an engine that makes you buy new graphics card. there was nothing wrong with engine they used in re2 remake. it should be all about games and runing they efortlesly on any reasonable card.
I wouldn't expect it to have the same performance cost as something like UE5, but the focus does have to shift to next-gen hardware at some point.
 
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Marc_LFD

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Capcom has so many great IPs and all they ever focus on these days is just RE and maybe Mega Man. And of course, Street Fighter.

Sigh.

Sega does the same... Just Sonic and maybe Yakuza.
 
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Jayinem

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No one cares, just let the frenchise die already, it's been long overdue.

Not true, Resident Evil 2 remake was the highest selling Resident Evil of all time, it sold 12.6 million. Far from no one. Resident Evil 7 sold 12.4 million just below that. Those two numbers are Capcom's #3 and #4 selling games of all time.

Capcom has so many great IPs and all they ever focus on these days is just RE and maybe Mega Man. And of course, Street Fighter.

Sigh.

Sega does the same... Just Sonic and maybe Yakuza.

Because games are too expensive to make, companies just focus on the biggest sellers. This was the trade off for having "great graphics" loss of innovation.
 
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HellGhast

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Capcom has...their proprietary engine that debuted with Resident Evil 7 back in 2017, codenamed "RE Engine".

Since RE7, the RE Engine has been used almost in all titles released since then, taking into account every Resident Evil title since 2017, including Resident Evil 7, Resident Evil 2 Remake, Resident Evil 3 Remake and its side companion Resident Evil: Resistance, Resident Evil 8 (Village), and the most recent Resident Evil 4 Remake released back in April. But not only has Resident Evil benefited from the RE Engine, the latest titles in other franchises like Monster Hunter, Street Fighter, Exoprimal, Devil May Cry, Pragmata and Dragon's Dogma have all been using the RE Engine.
I never knew Devil May Cry(2013) was using RE-7 Engine, lmfao.

(Before someone corrects me, I know he means DMC-5, Lol)
 

AndorfRequissa

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ive never been a fan of the resident evil series. capcom imo could spend its time on other things and make a lot bigger splash than some washed up over used zombies. but i guess braindead lemming gamers might like killing zombies lol
 

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