I'm making this post purely out of curiosity, because I see the question asked constantly and nobody ever gives a clear answer.
I'm trying to find an actually explanation of what each patch in the set of Atmosphere sig patches does. From this conversation and this website I understand the following:
Another thing that has me confused is this post, and this comment which links to this other comment that claims that you don't even need ES patches to installed signed NSPs if they have real tickets in them. Wouldn't the original ticket require the original console and/or account that downloaded the game to run without any sig patches? I could understand this for backups of games you own, since you would be playing them on the same console and account you bought them on, but both of those comments say it also applies to pirating games but I have never once seen a signed NSPs work without ES patches, so does this mean they all have fake tickets?
I'm only asking because I'm a very technical person (software developer) that likes to tinker with this stuff, and I just want to know exactly what these things do because it seems like the Switch Homebrew scene really loves vague documentation.
I'm trying to find an actually explanation of what each patch in the set of Atmosphere sig patches does. From this conversation and this website I understand the following:
- FS - Filesystem service patches that allow for the installation of unsigned/modified NSPs.
- ES - ETicket service patches that allow for the installation of fake tickets (for piracy using signed NSPs).
- ACID - Something to do with a file header that allows the installation of XCI files.
- Loader - I have absolutely no clue because whenever someone asks what these do, they are just told that they are required because AMS implements a replacement Loader module. The only thing I can find on these patches are that they need to be updated with every new version of AMS and that they have something to do with ES patches.
Another thing that has me confused is this post, and this comment which links to this other comment that claims that you don't even need ES patches to installed signed NSPs if they have real tickets in them. Wouldn't the original ticket require the original console and/or account that downloaded the game to run without any sig patches? I could understand this for backups of games you own, since you would be playing them on the same console and account you bought them on, but both of those comments say it also applies to pirating games but I have never once seen a signed NSPs work without ES patches, so does this mean they all have fake tickets?
I'm only asking because I'm a very technical person (software developer) that likes to tinker with this stuff, and I just want to know exactly what these things do because it seems like the Switch Homebrew scene really loves vague documentation.
Last edited by AdmiralSpeedy,