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- Jan 7, 2014
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yes, should run fine on the CFW
I'm a Gateway user so you're on your own.
Thanks
yes, should run fine on the CFW
I'm a Gateway user so you're on your own.
Compiled from source, stripped the elf and built it with makerom, using an rsf based on GameYob's one.May I ask how you converted it? Every time I tried I kept getting errors.
BasicInfo:
Title : "blargSnes"
CompanyCode : "00"
ProductCode : "CTR-P-BLRG"
ContentType : Application
Logo : Nintendo # Nintendo / Licensed / Distributed / iQue / iQueForSystem
#RomFs:
# Specifies the root path of the file system to include in the ROM.
# RootPath : "romfs"
TitleInfo:
UniqueId : 0x1242
Category : Application
CardInfo:
MediaSize : 128MB # 128MB / 256MB / 512MB / 1GB / 2GB / 4GB / 8GB / 16GB / 32GB
MediaType : Card1 # Card1 / Card2
CardDevice : NorFlash # NorFlash(Pick this if you use savedata) / None
Option:
UseOnSD : true # true if App is to be installed to SD
FreeProductCode : true # Removes limitations on ProductCode
MediaFootPadding : false # If true CCI files are created with padding
EnableCrypt : false # Enables encryption for NCCH and CIA
EnableCompress : true # Compresses exefs code
ExeFs: # these are the program segments from the ELF, check your elf for the appropriate segment names
ReadOnly:
- .rodata
- RO
ReadWrite:
- .data
- RO
Text:
- .init
- .text
- STUP_ENTRY
PlainRegion: # only used with SDK ELFs
# - .module_id
AccessControlInfo:
# UseOtherVariationSaveData : true
# UseExtSaveData : true
# ExtSaveDataId: 0xffffffff
# SystemSaveDataId1: 0x220
# SystemSaveDataId2: 0x00040010
# OtherUserSaveDataId1: 0x220
# OtherUserSaveDataId2: 0x330
# OtherUserSaveDataId3: 0x440
# UseExtendedSaveDataAccessControl: true
# AccessibleSaveDataIds: [0x101, 0x202, 0x303, 0x404, 0x505, 0x606]
FileSystemAccess:
# - CategorySystemApplication
# - CategoryHardwareCheck
# - CategoryFileSystemTool
- Debug
# - TwlCardBackup
# - TwlNandData
# - Boss
- DirectSdmc
# - Core
# - CtrNandRo
# - CtrNandRw
# - CtrNandRoWrite
# - CategorySystemSettings
# - CardBoard
# - ExportImportIvs
- DirectSdmcWrite
# - SwitchCleanup
# - SaveDataMove
# - Shop
# - Shell
# - CategoryHomeMenu
IoAccessControl:
# - FsMountNand
# - FsMountNandRoWrite
# - FsMountTwln
# - FsMountWnand
# - FsMountCardSpi
# - UseSdif3
# - CreateSeed
# - UseCardSpi
IdealProcessor : 0
AffinityMask : 1
Priority : 16
MaxCpu : 0x9E # Default
DisableDebug : false
EnableForceDebug : false
CanWriteSharedPage : false
CanUsePrivilegedPriority : false
CanUseNonAlphabetAndNumber : false
PermitMainFunctionArgument : false
CanShareDeviceMemory : false
RunnableOnSleep : false
SpecialMemoryArrange : false
CoreVersion : 2
DescVersion : 2
ReleaseKernelMajor : "02"
ReleaseKernelMinor : "33"
MemoryType : Application # Application / System / Base
HandleTableSize: 512
IORegisterMapping:
- 1ff50000-1ff57fff
- 1ff70000-1ff77fff
MemoryMapping:
- 1f000000-1f5fffff:r
SystemCallAccess:
ArbitrateAddress: 34
Break: 60
CancelTimer: 28
ClearEvent: 25
ClearTimer: 29
CloseHandle: 35
ConnectToPort: 45
ControlMemory: 1
CreateAddressArbiter: 33
CreateEvent: 23
CreateMemoryBlock: 30
CreateMutex: 19
CreateSemaphore: 21
CreateThread: 8
CreateTimer: 26
DuplicateHandle: 39
ExitProcess: 3
ExitThread: 9
GetCurrentProcessorNumber: 17
GetHandleInfo: 41
GetProcessId: 53
GetProcessIdOfThread: 54
GetProcessIdealProcessor: 6
GetProcessInfo: 43
GetResourceLimit: 56
GetResourceLimitCurrentValues: 58
GetResourceLimitLimitValues: 57
GetSystemInfo: 42
GetSystemTick: 40
GetThreadContext: 59
GetThreadId: 55
GetThreadIdealProcessor: 15
GetThreadInfo: 44
GetThreadPriority: 11
MapMemoryBlock: 31
OutputDebugString: 61
QueryMemory: 2
ReleaseMutex: 20
ReleaseSemaphore: 22
SendSyncRequest1: 46
SendSyncRequest2: 47
SendSyncRequest3: 48
SendSyncRequest4: 49
SendSyncRequest: 50
SetThreadPriority: 12
SetTimer: 27
SignalEvent: 24
SleepThread: 10
UnmapMemoryBlock: 32
WaitSynchronization1: 36
WaitSynchronizationN: 37
InterruptNumbers:
ServiceAccessControl:
- APT:U
- $hioFIO
- $hostio0
- $hostio1
- ac:u
- boss:U
- cam:u
- cecd:u
- cfg:u
- dlp:FKCL
- dlp:SRVR
- dsp::DSP
- frd:u
- fs:USER
- gsp::Gpu
- hid:USER
- http:C
- mic:u
- ndm:u
- news:u
- nwm::UDS
- ptm:u
- pxi:dev
- soc:U
- ssl:C
- y2r:u
- ldr:ro
- ir:USER
- ir:u
- csnd:SND
SystemControlInfo:
SaveDataSize: 128KB # It doesn't use any save data.
RemasterVersion: 0
StackSize: 0x40000
# JumpId: 0
Dependency:
ac: 0x0004013000002402L
am: 0x0004013000001502L
boss: 0x0004013000003402L
camera: 0x0004013000001602L
cecd: 0x0004013000002602L
cfg: 0x0004013000001702L
codec: 0x0004013000001802L
csnd: 0x0004013000002702L
dlp: 0x0004013000002802L
dsp: 0x0004013000001a02L
friends: 0x0004013000003202L
gpio: 0x0004013000001b02L
gsp: 0x0004013000001c02L
hid: 0x0004013000001d02L
http: 0x0004013000002902L
i2c: 0x0004013000001e02L
ir: 0x0004013000003302L
mcu: 0x0004013000001f02L
mic: 0x0004013000002002L
ndm: 0x0004013000002b02L
news: 0x0004013000003502L
nim: 0x0004013000002c02L
nwm: 0x0004013000002d02L
pdn: 0x0004013000002102L
ps: 0x0004013000003102L
ptm: 0x0004013000002202L
ro: 0x0004013000003702L
socket: 0x0004013000002e02L
spi: 0x0004013000002302L
ssl: 0x0004013000002f02L
yes, should run fine on the CFW
I'm a Gateway user so you're on your own.
If you don't mind me asking (and that goes for StapleButter as well), what are you using to build the 3dsx version? I have the latest devkitPro with devkitARM and ctrulib. It compiles, but with a tons of warnings, and it crash-and-burns when attempting to load a ROM. I kinda want to try some tinkering, but I can't do that when even attempting to build v1.1 crashes on me.
Get the latest ctrulib from https://github.com/smealum/ctrulibIf you don't mind me asking (and that goes for StapleButter as well), what are you using to build the 3dsx version? I have the latest devkitPro with devkitARM and ctrulib. It compiles, but with a tons of warnings, and it crash-and-burns when attempting to load a ROM. I kinda want to try some tinkering, but I can't do that when even attempting to build v1.1 crashes on me.
If someone wants to try a CIA version with sound, here's one compiled by myself.
Note that it's not as stable as the .3DS version uploaded by StapleButter and it's been uploaded by me, not him.
So if any game runs fine, thank him. If any game looks broken don't complain because he didn't release this in the first place because he thinks it's not ready for release anyway.
I'm uploading it because there's no other CIA option available.
By the way, it seems they fixed the sound issue in ctrulib. I was getting a crash when loading the games when I built it with ctrulib 0.1.0 (only the screen was black instead of white like in GameYob)
I updated to the latest version today and games are running fine with sound.
On the 1.19 build on a 2DS, I'm getting Super Mario World flickering randomly into and out of transparency.
I'm not asking for support for this, I just haven't seen this mentioned and it may be a 2DS-specific issue you wouldn't have noticed otherwise, so just a possible heads up!
The games that work run at full speed and look and sound pretty much as good as it can get.Would it be feasible for someone to capture brief video? It'd be awesome to take a sneak peak
Would it be feasible for someone to capture brief video? It'd be awesome to take a sneak peak
not from me.
unfortunately youtube doesn't do 60fps, hah
But yeah the games run very smoothly.
unfortunately youtube doesn't do 60fps, hah
But yeah the games run very smoothly.
unfortunately youtube doesn't do 60fps, hah
But yeah the games run very smoothly.
Yes, sound is very good actually. some click and pops here and there. lack interpolation and echo effect. but still, pretty goodSeeing that at 60 fps, and the sound emulation's actually quite decent already, dayum that looks awesome
Yes, sound is very good actually. some click and pops here and there. lack interpolation and echo effect. but still, pretty good