- Joined
- Jan 7, 2014
- Messages
- 14,600
- Trophies
- 4
- Location
- Another World
- Website
- www.gbatemp.net
- XP
- 25,217
- Country
I'm sure Gaussian interpolation and ADSR (which helps with echo I think, acronym for Attack Delay Sustain Release), FIR sampling, ADPCM, a few things to work out, but man, full speed, this emulation is proving to be quite impressive
a better thing about sound is it doesn't glitch like on psp or zsnes. Just the mushroom/pipe/dragon coins/sound effects in smw sound like the real thing