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The issue with that though, is that the software renderer can't just plot pixels wherever it wants, because it's scanline-based (basically, at regular intervals it's told to render 256 pixels on a given scanline).
I'd need to look up which tiles would be landing into the current scanline given their offset. Not exactly trivial.
Uhmm?... You can run GBC and GB Games... With Ninjhax Ive been doing it since the day after the ninjhax Release https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ Use the ninjhax version.
Unless I misunderstood?
Maybe your using a really old build because the latest pretty much plays every gbc game at full speed with sound in fact I don't recall the first build for the 3ds even having frame problems also if there were an emulator that ran from the vc system you wouldn't see it here if you want perfect emulation inject a game into a vcNo you can't, right now there's only a choppy emulator. Not an emulator that runs off the system's VC.
CIA version is planned, as well as 3DSX, 3DS, ELF, EXE, GTA, NDS and every other format possible.
Release is coming soon. However, while the hardware renderer is performant, it's not as fast as it could be, so there might be frameskip in some demanding games.
The speeds I measured aren't even close to half the advertised performance. Three theories could explain that:
* many of the graphics data is in main RAM, which is causing contention when both CPU and GPU try accessing the main RAM (and it is likely that the CPU has priority)
* the GPU is initialized in some low-power mode that causes it to be downclocked
* render config changes are expensive
If it's the third one, we're fucked.
I'll try putting the graphics data in VRAM for a further release and see if that helps.
Does that mean that both CIA and 3DS formats will support sound too by default? Or only the CIA one?CIA version is planned, as well as 3DSX, 3DS, ELF, EXE, GTA, NDS and every other format possible.
If someone wants to try a CIA version with sound, here's one compiled by myself.
Note that it's not as stable as the .3DS version uploaded by StapleButter and it's been uploaded by me, not him.
So if any game runs fine, thank him. If any game looks broken don't complain because he didn't release this in the first place because he thinks it's not ready for release anyway.
I'm uploading it because there's no other CIA option available.
By the way, it seems they fixed the sound issue in ctrulib. I was getting a crash when loading the games when I built it with ctrulib 0.1.0 (only the screen was black instead of white like in GameYob)
I updated to the latest version today and games are running fine with sound.
yes, should run fine on the CFWBlargSnes CIA version run on CFW ?
I'm a Gateway user so you're on your own.Hi, could you build a .3dsx too? I only get compile errors.
May I ask how you converted it? Every time I tried I kept getting errors.If someone wants to try a CIA version with sound, here's one compiled by myself.
Note that it's not as stable as the .3DS version uploaded by StapleButter and it's been uploaded by me, not him.
So if any game runs fine, thank him. If any game looks broken don't complain because he didn't release this in the first place because he thinks it's not ready for release anyway.
I'm uploading it because there's no other CIA option available.
By the way, it seems they fixed the sound issue in ctrulib. I was getting a crash when loading the games when I built it with ctrulib 0.1.0 (only the screen was black instead of white like in GameYob)
I updated to the latest version today and games are running fine with sound.