I think the next release will have only CIA and 3DSX versions, since only those 2 formats allow CSND to be used and anyone that can run .3DS homebrew (GW/MT users) can run .CIACIA version ?
I think the next release will have only CIA and 3DSX versions, since only those 2 formats allow CSND to be used and anyone that can run .3DS homebrew (GW/MT users) can run .CIACIA version ?
Correct me if I'm wrong, but saved states would be relatively easy to implement, right? Isn't it basically just a RAM dump?
The previous problem of Final Fantasy IV (Eng translation) locking up controls at the first dialog box is now functioning correctly with the latest unofficial build. Perhaps it was related to the Earthbound input problem.
BlargSNES was the first program I tried with ninjhax, and is my favorite program so far.
It just keeps getting more and more awesome, how does the game fare?
Please don't give out builds, the actual release in coming very shortly![]()
Would be great if you removed the link
Either way, go visit the first post. 1.2 is out. I provided it in all the possible flavors (3DS, 3DSX, CIA, ELF, FBI, Interpol, etc...). Have fun!
The hardware renderer is about on par with the software renderer, minus a few details. Software is also slower than in 1.1, that is a side effect of making the SPC700 synchronous. This change was required to get proper sound output, though.
Yup, same here. :/"oh noes" I got a 404 on the download link![]()
404 - Page not found
The page you requested doesn't exist.
Sorry for the inconvenience.