I try to figure out why for example sonic heroes inject work, but metroid prime 2 with same settings (in nincfg.bin) is not.
.
For example when i change resolution to 720 the game shows that, but that same works for sonic heroes!
The reason im donig this is because if i leawe it at auto it squeshes the pic, and if i set up wiiU wide screen settings in streches it. only 720 gives the correct aspect ratio, in Sonic Heroes and other games, just Prime 2 has this problem above.
these settings to nincfg.bin work for prime 2, when i uncheck auto video width and set to 640 but its squished, but it works. now when i try to set it to 720 and everything stays the same, the metroid prime 2 gets that black screen with green square and other games do not.
Also i'm changing nincfg.bin on sd, but that afferst other gc injects where i dont want the same nincfg settings.
all seems to share same settings, i dont understand how to set them up separately if posible.
This is how it works, the at 640, its squished.
This is how it SHOULD look!
Thanks in advance guys!
For example when i change resolution to 720 the game shows that, but that same works for sonic heroes!
The reason im donig this is because if i leawe it at auto it squeshes the pic, and if i set up wiiU wide screen settings in streches it. only 720 gives the correct aspect ratio, in Sonic Heroes and other games, just Prime 2 has this problem above.
these settings to nincfg.bin work for prime 2, when i uncheck auto video width and set to 640 but its squished, but it works. now when i try to set it to 720 and everything stays the same, the metroid prime 2 gets that black screen with green square and other games do not.
Also i'm changing nincfg.bin on sd, but that afferst other gc injects where i dont want the same nincfg settings.
all seems to share same settings, i dont understand how to set them up separately if posible.
This is how it works, the at 640, its squished.
This is how it SHOULD look!
Thanks in advance guys!