Hey everyone,
I need some help understanding some of the SD Card Options since I'm currently working on converting all my games. It seems like a wall of text but I hope I could ask my questions precisely enough! I'm a little bit confused by the widescreen options. @TeconMoon wrote this:
I need a little help since English isn't my mother tongue and I really hope I understood the basic things so far.
SD Card menu option for GameCube games
1) But some things seem a little cryptic to me since there aren't that much explanations out there except of yours in the main post especially when it comes to the SD Card menu option. As far as I understood it is mainly for setting up the Nintendont configuration file "nincfg.bin", right? So any changes in that menu in the future always affects all the injected GameCube games, right? Is there any plan to include a load cgf.-file option so I can load the nincfg and modify it instead of always reenable the things I want when it comes to changes? Which automatically would mean that if a game has problems with my 480p settings in the future I have to change the config file to play this specific game?
Force Widescreen and WiiU Widescreen (as quoted above)
2) I really love playing the games as intended - at least when it comes to resolution. But if there's an option to modify 4:3 into true 16:9 I always appreciate it. I understood your posting quoted above like that: some games might work in forced widescreen without having "fat Mario" effects, right? Only if things appear to look fat/stretched, the advanced option "force 4:3" comes into play. Do I have to rely on this list which shows games with a native widescreen support? Because...
3) According to this list, the European version of Metal Gear Solid: The Twin Snakes supports widescreen mode through Nintendont but as soon as I tried the game after installation it surely felt off in terms of resolution so I played a bit around. I have an LG TV with 4:3, 16:9 and "Just Scan" methods which is nice. I tested around which picture style fits the best for that specific game to find the definitive way of convertion. I took pictures of all the options with Forced 4:3 and Forced Widescreen & WiiU Widescreen. Then I took those photos into photoshop, tilted and edited them until the pictures contained the same screen (including the full TV screen of course) size for comparison. The results are visible in the attached pictures (I added 4:3 / 4:3 just for the sake of completion
). Since the game doesn't support 16:9 natively I hoped for a hacked 16:9 like mentioned in TecoMoon's post. Unfortunately it doesn't work. Is there a compatibility list regarding which games work with this kind of widescreen hack or will all the games which don't have native 16:9 support be stretched with that method? I really hope I don't mix things up.^^
Thank you very much in advance! I really hope this wall of text doesn't annoy you. I really want to explain clearly what I need and hope for answers since I don't want to test my whole library like that (this would take forever)
Greetings from Germany.
Best,
Fladulator
The following pictures show:
1) Method: Force 4:3 // TV setting: 4:3
2) Method: Force 4:3 // TV setting: 16:9
3) Method: Force 4:3 // TV setting: Just Scan
4) Method: Force Widescreen & WiiU Widescreen // TV setting: 4:3
5) Method: Force Widescreen & WiiU Widescreen // TV setting: 16:9
6) Method: Force Widescreen & WiiU Widescreen // TV setting: Just Scan
It seems that one possible pleasing option is to use Forced Widescreen & WiiU Widescreen in combination with the TV's 4:3 setting, so the games can be switched from 4:3 to 16:9 and vice versa. Only negative here is the missing option for the gamepad. It would always stay in 16:9 then.
I need some help understanding some of the SD Card Options since I'm currently working on converting all my games. It seems like a wall of text but I hope I could ask my questions precisely enough! I'm a little bit confused by the widescreen options. @TeconMoon wrote this:
"Force Widescreen" Tries to hack your game to render in 16:9 instead of 4:3 so things aren't fat
"WiiU Widescreen" just stretches the resulting output to fill the screen. If you have both of these options on and your characters look fat or the HUD is all screwed up, your game won't properly support widescreen and you'll want to force 4:3 when building your game with the script.
I need a little help since English isn't my mother tongue and I really hope I understood the basic things so far.
SD Card menu option for GameCube games
1) But some things seem a little cryptic to me since there aren't that much explanations out there except of yours in the main post especially when it comes to the SD Card menu option. As far as I understood it is mainly for setting up the Nintendont configuration file "nincfg.bin", right? So any changes in that menu in the future always affects all the injected GameCube games, right? Is there any plan to include a load cgf.-file option so I can load the nincfg and modify it instead of always reenable the things I want when it comes to changes? Which automatically would mean that if a game has problems with my 480p settings in the future I have to change the config file to play this specific game?
Force Widescreen and WiiU Widescreen (as quoted above)
2) I really love playing the games as intended - at least when it comes to resolution. But if there's an option to modify 4:3 into true 16:9 I always appreciate it. I understood your posting quoted above like that: some games might work in forced widescreen without having "fat Mario" effects, right? Only if things appear to look fat/stretched, the advanced option "force 4:3" comes into play. Do I have to rely on this list which shows games with a native widescreen support? Because...
3) According to this list, the European version of Metal Gear Solid: The Twin Snakes supports widescreen mode through Nintendont but as soon as I tried the game after installation it surely felt off in terms of resolution so I played a bit around. I have an LG TV with 4:3, 16:9 and "Just Scan" methods which is nice. I tested around which picture style fits the best for that specific game to find the definitive way of convertion. I took pictures of all the options with Forced 4:3 and Forced Widescreen & WiiU Widescreen. Then I took those photos into photoshop, tilted and edited them until the pictures contained the same screen (including the full TV screen of course) size for comparison. The results are visible in the attached pictures (I added 4:3 / 4:3 just for the sake of completion
Thank you very much in advance! I really hope this wall of text doesn't annoy you. I really want to explain clearly what I need and hope for answers since I don't want to test my whole library like that (this would take forever)
Greetings from Germany.
Best,
Fladulator
The following pictures show:
1) Method: Force 4:3 // TV setting: 4:3
2) Method: Force 4:3 // TV setting: 16:9
3) Method: Force 4:3 // TV setting: Just Scan
4) Method: Force Widescreen & WiiU Widescreen // TV setting: 4:3
5) Method: Force Widescreen & WiiU Widescreen // TV setting: 16:9
6) Method: Force Widescreen & WiiU Widescreen // TV setting: Just Scan
It seems that one possible pleasing option is to use Forced Widescreen & WiiU Widescreen in combination with the TV's 4:3 setting, so the games can be switched from 4:3 to 16:9 and vice versa. Only negative here is the missing option for the gamepad. It would always stay in 16:9 then.
Attachments
Last edited by Fladulator,