Hmm...I get the concern and understand the grief. Whether it's correct or not is up for debate, though. Let's see...
from their perspective, I certainly see why they hand out early copies to reviewers. In this day and age, it's pretty much what you have to do as an indie to get the game noticed. In fact, I guess this goes pretty much without saying that this has to be done.
Obviously, the game has to be in a (very near) done state at that time or it'd only get negative reviews. And those reviews have to be online on or around release day to get noticed by the large majority of gamers.
From your perspective, you certainly have the right to know in advance whether you as a backer have the right to also play it early. They should've replied, or even better: had a policy on this when the kickstarter project went up. There's no excuse there. I'm also sure that they don't mean to treat their backers like "peasants". I don't work for them, but I'm sure that they would reply with something like "we're sorry you feel that way".
However, I can see reasons why they prioritize professional reviewers. They need to have the game out, and this is best done by people who are eloquent about it and understand what their audiences want and need to hear. Because backers can write reviews as well, and they are pretty much by definition not objective. From their perspective, I can certainly understand fear that their backers hate the result because of something trivial ("THE GAME SUCKS...because I didn't like the jumping sounds"). And that can really affect the direct sales of the result. I mean...I don't want to blame you, but you do feel mistreated for not playing the game early. Is it too far fetched that you'll end up not liking the game for something nobody else has a problem with?
from their perspective, I certainly see why they hand out early copies to reviewers. In this day and age, it's pretty much what you have to do as an indie to get the game noticed. In fact, I guess this goes pretty much without saying that this has to be done.
Obviously, the game has to be in a (very near) done state at that time or it'd only get negative reviews. And those reviews have to be online on or around release day to get noticed by the large majority of gamers.
From your perspective, you certainly have the right to know in advance whether you as a backer have the right to also play it early. They should've replied, or even better: had a policy on this when the kickstarter project went up. There's no excuse there. I'm also sure that they don't mean to treat their backers like "peasants". I don't work for them, but I'm sure that they would reply with something like "we're sorry you feel that way".
However, I can see reasons why they prioritize professional reviewers. They need to have the game out, and this is best done by people who are eloquent about it and understand what their audiences want and need to hear. Because backers can write reviews as well, and they are pretty much by definition not objective. From their perspective, I can certainly understand fear that their backers hate the result because of something trivial ("THE GAME SUCKS...because I didn't like the jumping sounds"). And that can really affect the direct sales of the result. I mean...I don't want to blame you, but you do feel mistreated for not playing the game early. Is it too far fetched that you'll end up not liking the game for something nobody else has a problem with?